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vfx_ect_index

If you need help with translating Hex values to Decimal you can either use your your Windows Calculator and set it to “Programmer” or use this Decimal To Hex converter web page

Ect Types

Here are some of the known breakdowns of what each type does

Control

Control handles a variety of mechanical functions. Sometimes inputting a ShortParam will require clicking “Display Raw” and inputting the value manually.


ShortParam: 100 (Unk00 = 1)
Fireball will rotate around the character like Rose's Ultra 2 Soul Satellite
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
1 = Projectile will orbit character 0 = Spawn projectile in front of character. 1 = Spawn projectile behind character. 2~: Spawn in front and rotates on Z axis at an angle Unsure Unsure Unsure Unsure Unsure

ShortParam: 100 (Unk00 = 2)
Handles knife mechanics on hit/block.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
2 = When projectile hits opponent will cause Cody's knife to spawn and bounce to stage. Required or else knife disappears permanently. Only spawns knife in matches with Cody but works for both characters. Unsure Unsure Unsure Unsure Unsure Unsure

ShortParam: 101
Seems to handle playing a sound effect when hitting the stage?
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Sound file to play. Value is in Hex Unsure Unsure Unsure Unsure Unsure

vfx_ect_index.txt · Last modified: 2020/11/24 00:11 by eternal