The SFX section is used for playing any sound effect. Any time a sound is heard other than when an attack hits, that sound was designated in the SFX section. Every voice line and fire crackle is handled in the SFX section.
This is the start frame and end frame of the SFX script. These represent the frames that the script will run. Typically a move simply runs the audio from the first frame it is told to until the end of the sound effect's file or if manually told to end the sound.
Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage.
|Normal||These seem to govern things like the air whipping sound of an attack|
|Effect||Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion.|
|Voice||These are the voice files for the character|
|Target_Voice||Likely to get opponent to play a specific voice file.|
|Stage||These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown.|
Setting any sound to '1000' will stop all current sounds of that type.
Sound is for selecting the specific audio file you want the game to run. Most of the audio files are not listed and need to be put in manually with a raw number value. A list of what the values represent is being put together.
The current function of this value is not known. It is used extremely rarely, mostly for Voice files in taunts but not exclusively.
This is used extremely rarely. The only known appearance is Cammy's Demo_Start script.
The current function of this value is not known. It is used even more rarely than Unk1.
This section should always remain empty
DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH