*notes for hitbox discoveries*
Hitlevel 0 = any, 1 = overhead, 2 = low
UnkLong6_04x14 = hit flags 0x01 = don't hit standing (0000 0001) 0x02 = don't hit low (0000 0010) 0x04 = hit air only (0000 0100) 0x08 = don't hit air (0000 1000)
128 = unblockable 256 = break armor 512 = break counter
UnkByte11_0x1C = hitbox type 0 = strike 1 = projectile 2 = throw 4 = proximity
<UnkByte9_0x1A> Number of hits
<UnkByte17_0x22> Multiply the damage of the designated damage table by this amount. A setting of 255 will register as default.
<UnkByte17_0x23> What percent of the hit box's damage will be translated to recoverable red health. Values over 100 will result in more damage dealt than the hit effect has set for the hitbox, but all of it will be recoverable. 255 uses system default.