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gfx2_indexes

GFX2

This part of the Ect settings governs the usage of many special effects such as characters flashing, auras, smoke effects, and others.

When duplicating / copy pasting an ECT for these you have to use the Raw Display and set the ShortParam to the number value written here or else the entered selection will revert to whatever you copied.

1000
Clears the character of any currently active FX.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SC_Exe (10)
Super combo lightning effects will appear centered on the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ExRedSaving_App (18)
The character will repeatedly flash red.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ExRedSaving_Dis (19)
The character will briefly glow red then fade away. Used to end Red Focus flashing. Looks different then Gen_Stk_fin
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ExSpa_App (20)
The character will repeatedly flash yellow, like when using an EX move.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ExSpa_Dis (21)
The character will briefly glow yellow then fade away. Used as ending to EX move flashing.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SavingAtk_2nd (22)
Character will lightly glow white. Used when charging focus attack to level 2
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SavingAtk_3rd (23)
The character will glow white longer and brighter. Used for right before Level 3 Focus attack
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SAtk_Aura_M (24)
An aura of black flames will surround the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ExRedSaving_Dis (25)
The character will have a black outline
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

HAbreak (36)
A glass breaking effect on your character. Used in guard break animations.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SSgs_sumiA (40)
A large white paint splash appears on the screen in front of the character.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SSgs_sumiB (41)
A medium size white paint splash appears on the screen in front of the character.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SSgs_sumiC (42)
A small size white paint splash appears on the screen in front of the character.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Stn_App_Hiyoko (50)
Causes any of the stun graphics currently playing to fade away?
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Stn_App_Star (51)
A burst of smoke that fades followed by sparkles will appear around the character's head
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Stn_App_Skull (51)
A burst of smoke that fades into floating skulls will appear around the character's head
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BOS_UC_in (70)
The character will fade to completely black
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BOS_UC_Out_1st (71)
The character flash white for a short time then fade back
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BOS_UC_Out_2nd (72)
The character will quickly flash white then back to normal
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BOS_UC_Out_3rd (73)
The character will turn white and fade back to normal slower than BOS_UC_Out 1st or 2nd
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Gen_zte_hit (74)
The character will flash completely white.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ROS_Thrw_Dmg (75)
The character will have a blue glow.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

ROS_ISpk_Dmg (76)
The character will have a blue and green glow.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Gen_Stk_hit (77)
Causes the character to briefly glow red then fade away. Used to end Red Focus. Looks different then Gen_Stk_fin
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Gen_Stk_fin (78)
The character will have a red glow.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

FDmg_App (80)
The character will erupt into red flames. Will not end until new effect or end command
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

EDmg_App (81)
The character will have a burst of lightning and x-ray skeleton. Slowly fades away.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

PDmg_App (82)
The character is engulfed in purple flames that fade away after a moment.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

LDmg_App (83)
The character is shocked with blue electricity and repeatedly flashing x-ray skeleton. Will not end until new effect or end command
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SDmg_App_F (84)
The character is briefly engulfed in blue flames
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SDmg_App (85)
The character is briefly covered with large blue flames
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

XDmg_App (86)
Entire screen will turn white and blue like an x-ray negative flash
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

FDmg_Dis (90)
Cinders appear around the character. Use to end FDmg_App
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

EDmg_Dis (91)
Yellow crackles of electricity will shoot around the characters body and fade away. Use to end EDmg_App
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

PDmg_App (92)
Puffs of purple flames will appear and extinguish around the character. Use to end PDmg_App
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

LDmg_Dis (93)
Blue electricity will shoot around the character and fade away. Use to end LDmg_App
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SDmg_Dis (94)
Puffs of blue flames will appear and extinguish around the character. Use to end SDmg_App
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Footwork (100)
Small amounts of dust are kicked up from the character's feet.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Footwork_ (101)
Can't tell what happens.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Down_L (104)
A blast of smoke appears around the character's feet. Used when characters hit the floor from a knockdown.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Down_L_ (105)
Same as Down_L
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Down_H (112)
Larger smoke circle appears than Down_L
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Down_H_ (113)
Same as Down_H
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Slide_L (120)
Small tufts of dust appears from the characters feet
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Slide_L_ (121)
Same as Slide_L
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Slide_H (128)
Larger amount of smoke appears than Slide_L
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Slide_H_ (129)
Same as Slide_H
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Jump_Up (136)
A column of dust appears beneath the character.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Jump_Up_ (137)
Same as Jump_Up
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Jump_Down (140)
A circle of smoke appears from beneath the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Jump_Down_ (141)
Same as Jump_Down_
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Dash_L (144)
Dust blows away from the characters feet
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Dash_L_ (145)
Same as Dash_L_
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Dash_H (152)
Seems to do nothing
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Dash_H_ (153)
Also seems to do nothing
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BDsh (160)
Dust appears at characters feet and blows towards opponent
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BDsh_ (161)
Same as BDsh
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Step_L (164)
A large puff of dust appears from the character's left foot
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Jump_L_ (165)
Same as Step_L
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Step_R (168)
A large puff of dust appears from the character's right foot
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Step_R_ (169)
Same as Step_R
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Turn (172)
Tiny bit of smoke appears on the character's back foot
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Turn_ (173)
Same as Turn
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Breath (195)
Not sure what it does.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Shot_Run_L (200)
Dust that flies behind fireballs.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

shot_run_H (202)
Dust that flies behind fireballs.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

shot_run_S (203)
Dust that flies behind fireballs.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Ripple_L (204)
A single circle of dust expands from the characters feet
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Ripple_M (205)
Repeated circles of dust expand around the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Ripple_H (206)
A single dust circle with a large burst of dust appears from behind the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Ripple_S (207)
A huge dust circle appears and the screen turns blurry
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Impact_L (208)
A column of dust and stones explodes from below the character.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Impact_M (209)
A large amount of dust with small stones travels from in front of the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Impact_S (211)
A HUGE explosion of dust and stones appears around the character.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Down_H. ver2 (214)
Dust impact on ground with stones thrown outward
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

DRat_base (216)
Cyclone of air appears around the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

QDRat_base (217)
Larger cyclone than DRat_base appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

TTpn_Base (217)
Very small cyclone appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

EUS_base (2194)
Long lasting, fast moving, medium size cyclone appears around character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Dwn_SP (220)
Medium size dust impact on ground with stones thrown outward
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SPd_Dwn (222)
Large dust impact on ground with stones thrown outward
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

FAb_Dwn (223)
Extremely large dust impact on ground with stones thrown outward. Also causes screen to blur.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

UAb_Dwn (224)
MASSIVE dust impact appears throwing stones everywhere. Also causes screen to blur
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SPd_Dmg (225)
Small spiral of dust appears on ground
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

HND_UC (227)
Little columns of dust appear in random locations nearby character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

OrcK_Ripple (228)
Chest high impact dust explosion expands across entire screen.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Ripple_S.ver2 (229)
Medium size expanding ring of dust
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

NBst_Dwn (230)
Tall medium size dust impact centered on ground with stones thrown outward
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

HPrs (231)
VERY tiny expanding circle of dust appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

DKnp_Up (232)
A large wave of dust appears behind the character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

DKnp_lndL (233)
Small/medium landing dust impact appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

DKnp_lndR (234)
Small dust puff appears on back foot.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

KnpN_lnd (235)
Small/medium landing dust impact appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

2HK (236)
Foot height dust blows backwards
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

KnpN (237)
large size knee high dust blows backwards
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

PCrs_run (238)
Foot height dust blows back
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

NBst_run (239)
Basically identical to PCrs_run
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

DStr_Dash (240)
Waist high plume of smoke quickly appears moving backwards from front foot
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

2HK_Rvs (241)
Same as 2HK but dust blows towards forwards
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

MKT_Crg (242)
Ankle height dust blows back for an extended period
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

VFlt (243)
Large ring of dust quickly blows away from character
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

TTH_Bas (246)
Large knee high dust ring appears for an extended period
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

GTRD_bas (248)
Foot height dust blows back
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

GTrd_BasEX (249)
Dust appears 3/4ths screen in front of character pulling backwards
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SOS_ripple (250)
Large impact dust
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

BBT_spin (251)
Long lasting ankle high dust cloud appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

HrK_Impt (252)
Waist high dust blows towards opponent starting at feet
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

HIti_rot (253)
Spiral of dust drawn at feet (very different than other cyclones/tornadoes)
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

SnH_Ripple (254)
Doesn't seem to do anything
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

FLN_impt (255)
Head high dust blows towards opponent from characters feet
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

Vcum_L (256)
Ankle high triangle of dust appears at half screen blowing backwards
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

MKT_Fag (256)
Small puff of dust that lasts for a little while appears
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

MKT_ATosK (257)
Knee high explosion of dust appears then after a short delay it shoots up to life bar height
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

MKT_Hyt (258)
Head height dust blows back starting at feet
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown

GKX_stone (275)
The ground around the characters feet will break with stones pop up from the ground.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unknown Unknown Unknown Unknown
gfx2_indexes.txt · Last modified: 2020/04/07 00:25 by eternal