This section of the VFX menu functions very similar to the main window's ECT but govern the graphics or mechanics of projectiles.
If you wish to create a new ECT you must copy an already made ECT and then paste it. After doing this save your file and reload it. Whenever you copy or duplicate ANYTHING in OnoTool changes made to one will also change the other. Editing the copy will change the original script and editing the original will change the copy. The only way to avoid this is to save and reopen the file after you've copied a value.
This is the start frame and end frame of the ECT script. The frames designated will run the ECT script.
There are various settings for type. The currently known ones are:
Type | Index Number | Description | Examples | |
---|---|---|---|---|
Control | 0000 | This is mostly for game play functions. | ||
Unknown | 0001 | |||
Unknown | 0002 | |||
Unknown | 0003 | |||
Unknown | 0004 | |||
GFX | 0005 | Handles special effects | ||
GFX2 | 0006 | Handles special effects |
At the moment it is not known what the difference is between GFX and GFX2
For a deeper breakdown of what each individual type does go to VFX Ect Index
Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not.
Each of these has a different function based on the ShortParam and Type you have currently set. Occasionally the setting will require a hex value rather than raw number.
This should always be set to Int32[] Array.
DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH
This section should always remain empty
DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH