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vfx_ect

VFX ECT

This section of the VFX menu functions very similar to the main window's ECT but govern the graphics or mechanics of projectiles.

Creating new ECT scripts

If you wish to create a new ECT you must copy an already made ECT and then paste it. After doing this save your file and reload it. Whenever you copy or duplicate ANYTHING in OnoTool changes made to one will also change the other. Editing the copy will change the original script and editing the original will change the copy. The only way to avoid this is to save and reopen the file after you've copied a value.

S / E

This is the start frame and end frame of the ECT script. The frames designated will run the ECT script.

Type

There are various settings for type. The currently known ones are:

Type Index Number Description Examples
Control 0000 This is mostly for game play functions.
Unknown 0001
Unknown 0002
Unknown 0003
Unknown 0004
GFX 0005 Handles special effects
GFX2 0006 Handles special effects

At the moment it is not known what the difference is between GFX and GFX2

For a deeper breakdown of what each individual type does go to VFX Ect Index

Short Parameters

Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not.

Unk01 through Unk06

Each of these has a different function based on the ShortParam and Type you have currently set. Occasionally the setting will require a hex value rather than raw number.

Raw Parameters

This should always be set to Int32[] Array.

DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH

Raw String

This section should always remain empty

DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH

vfx_ect.txt · Last modified: 2020/11/24 00:17 by eternal