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hitboxes_sfxt

This is an old revision of the document!


*notes for hitbox discoveries*

Hitlevel 0 = any, 1 = overhead, 2 = low

Flags

Unkother = -1 None = 0x00

Use_Local_Script = 0x01 (use the specified <script> index) Unk0x02

Unk0x04

Hard_Knockdown = 0x08

UnkLong6_04x14 = hit flags 0x01 = don't hit standing (0000 0001) 0x02 = don't hit low (0000 0010) 0x04 = hit air only (0000 0100) 0x08 = don't hit air (0000 1000)

128 = unblockable 256 = break armor 512 = break counter

UnkByte11_0x1C = hitbox type 0 = strike 1 = projectile 2 = throw 4 = proximity

Hitstun2 = hard knockdown time. Not sure if exactly 1-1 for frame count.

hitboxes_sfxt.1652410672.txt.gz · Last modified: 2022/05/13 03:57 by eternal