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*notes for hitbox discoveries*
Hitlevel 0 = any, 1 = overhead, 2 = low
Flags
Unkother = -1 None = 0x00
Use_Local_Script = 0x01 (use the specified <script> index) Unk0x02
Unk0x04
Hard_Knockdown = 0x08
UnkLong6_04x14 = hit flags 0x01 = don't hit standing (0000 0001) 0x02 = don't hit low (0000 0010) 0x04 = hit air only (0000 0100) 0x08 = don't hit air (0000 1000)
128 = unblockable 256 = break armor 512 = break counter
UnkByte11_0x1C = hitbox type 0 = strike 1 = projectile 2 = throw 4 = proximity
Hitstun2 = hard knockdown time. Not sure if exactly 1-1 for frame count.