This is an old revision of the document!
*notes for hitbox discoveries*
Hitlevel 0 = any, 1 = overhead, 2 = low
UnkLong6_04x14 = hit flags 0x01 = don't hit standing (0000 0001) 0x02 = don't hit low (0000 0010) 0x04 = hit air only (0000 0100) 0x08 = don't hit air (0000 1000)
128 = unblockable 256 = break armor 512 = break counter
UnkByte11_0x1C = hitbox type 0 = strike 1 = projectile 2 = throw 4 = proximity