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This part of the Ect settings governs the usage of many special effects such as characters flashing, auras, smoke effects, and others.
When duplicating / copy pasting an ECT for these you have to use the Raw Display and set the ShortParam to the number value written here or else the entered selection will revert to whatever you copied.
1000 |
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Clears the character of any currently active FX. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SC_Exe (10) |
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Super combo lightning effects will appear centered on the character |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ExRedSaving_App (18) |
---|
The character will repeatedly flash red. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ExRedSaving_Dis (19) |
---|
The character will briefly glow red then fade away. Used to end Red Focus flashing. Looks different then Gen_Stk_fin |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ExSpa_App (20) |
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The character to repeatedly flash yellow, like when using an EX move. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ExSpa_Dis (21) |
---|
The character to briefly glow yellow then fade away. Used as ending to EX move flashing. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SavingAtk_2nd (22) |
---|
Character will lightly glow white. Used when charging focus attack to level 2 |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SavingAtk_3rd (23) |
---|
The character will glow white longer and brighter. Used for right before Level 3 Focus attack |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SAtk_Aura_M (24) |
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An aura of black flames will surround the character |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ExRedSaving_Dis (25) |
---|
The character will have a black outline |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
HAbreak (36) |
---|
A glass breaking effect on your character. Used in guard break animations. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SSgs_sumiA (40) |
---|
A large white paint splash appears on the screen in front of the character. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SSgs_sumiB (41) |
---|
A medium size white paint splash appears on the screen in front of the character. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SSgs_sumiC (42) |
---|
A small size white paint splash appears on the screen in front of the character. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Stn_App_Hiyoko (50) |
---|
Causes any of the stun graphics currently playing to fade away? |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Stn_App_Star (51) |
---|
A burst of smoke that fades followed by sparkles will appear around the character's head |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Stn_App_Skull (51) |
---|
A burst of smoke that fades into floating skulls will appear around the character's head |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
BOS_UC_in (70) |
---|
The character will fade to completely black |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
BOS_UC_Out_1st (71) |
---|
The character flash white for a short time then fade back |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
BOS_UC_Out_2nd (72) |
---|
The character will quickly flash white then back to normal |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
BOS_UC_Out_3rd (73) |
---|
The character will turn white and fade back to normal slower than BOS_UC_Out 1st or 2nd |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Gen_zte_hit (74) |
---|
The character will flash completely white. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ROS_Thrw_Dmg (75) |
---|
The character will have a blue glow. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ROS_ISpk_Dmg (76) |
---|
The character will have a blue and green glow. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Gen_Stk_hit (77) |
---|
Causes the character to briefly glow red then fade away. Used to end Red Focus. Looks different then Gen_Stk_fin |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Gen_Stk_fin (78) |
---|
The character will have a red glow. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
ExRedSaving_Dis (79) |
---|
Causes the character to briefly glow red then fade away. Used to end Red Focus. Looks different then Gen_Stk_fin |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
FDmg_App (80) |
---|
The character will erupt into red flames. Will not end until new effect or end command |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
EDmg_App (81) |
---|
The character will have a burst of lightning and x-ray skeleton. Slowly fades away. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
PDmg_App (82) |
---|
The character is engulfed in purple flames that fade away after a moment. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
LDmg_App (83) |
---|
The character is shocked with blue electricity and repeatedly flashing x-ray skeleton. Will not end until new effect or end command |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SDmg_App_F (84) |
---|
The character is briefly engulfed in blue flames |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SDmg_App (85) |
---|
The character is briefly covered with large blue flames |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
XDmg_App (86) |
---|
Entire screen will turn white and blue like an x-ray negative flash |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
FDmg_Dis (90) |
---|
Cinders appear around the character. Use to end FDmg_App |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
EDmg_Dis (91) |
---|
Yellow crackles of electricity will shoot around the characters body and fade away. Use to end EDmg_App |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
PDmg_App (92) |
---|
Puffs of purple flames will appear and extinguish around the character. Use to end PDmg_App |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
LDmg_Dis (93) |
---|
Blue electricity will shoot around the character and fade away. Use to end LDmg_App |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SDmg_Dis (94) |
---|
Puffs of blue flames will appear and extinguish around the character. Use to end SDmg_App |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SDmg_Dis (94) |
---|
Puffs of blue flames will appear and extinguish around the character. Use to end SDmg_App |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Footwork (100) |
---|
Small amounts of dust are kicked up from the character's feet. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Footwork_ (101) |
---|
Can't tell what happens. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Down_L (104) |
---|
A blast of smoke appears around the character's feet. Used when characters hit the floor from a knockdown. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
Down_L_ (105) |
---|
Same as Down_L |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
GKX_stone (275) |
---|
The ground around the characters feet will break with stones pop up from the ground. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
SSgs_sumiB (41) |
---|
A medium size white paint splash appears on the screen in front of the character. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |