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*ETC discoveries*
Target Lock (Type 0) |
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Used for throws or other animations where animation is pre-baked in for opponent such as supers. |
Int 1 | Int 2 | Int 3 | Unk03 | Unk04 | Unk05 | Unk06 |
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0 = unlock, 1 = lock | Number Script to run | Unknown | Unknown | Unknown | Unknown | Unknown |
Super Flash (Type 1) |
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The screen freeze during a super. Only need to set 1F window as it's an on/off switch. |
Int 1 | Int 2 | Int 3 | Unk03 | Unk04 | Unk05 | Unk06 |
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0=unfreeze 1=Freeze 2=?? | Total time to freeze defender in script frames | multiplier for attacker based on frame count of Int 2 (Int 2 = 200, Int 3 = 190 then freeze time runs at 95% speed. Best to keep Int 2 & 3 same values | Unknown | Unknown | Unknown | Unknown |
Position Change (Type 6) |
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Move the character this many units on this frame. Only moves characters on the first Start Tick frame. No reason to have a gap larger than 1 frame between Start and End ticks. |
Int 1 | Int 2 | Int 3 | Unk03 | Unk04 | Unk05 | Unk06 |
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If set to any value except 1, character will try to teleport to center stage. | Unknown, best to use 1 since that is what most scripts use. | Unknown, best to use 1 since that is what most scripts use. | X movement. Positive value moves towards opponent, negative moves away. | Y movement. Positive moves upwards. Negative moves down into ground. Resets when script ends. | Z movement. Positive value moves character model away from the screen. Negative value moves character towards screen. | Unknown |
Throw Tech (Type 7) |
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The frames that allow for a throw to be teched with a LP+LK input. A throw tech input at ANY time in the script before the Type 7's End Tick will trigger the tech. The tech itself will occur on any frame between the Start & End Ticks. |
Int 1 | Int 2 | Int 3 | Unk03 | Unk04 | Unk05 | Unk06 |
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Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
Pandora (Type 23) |
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Enables Pandora mode. Kills off partner, sets a death timer, fills super meter, increases damage by 10%, etc |
Int 1 | Int 2 | Int 3 | Unk03 | Unk04 | Unk05 | Unk06 |
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If set to any value other than 0 the character will glow like it's in pandora but none of the pandora effects will trigger. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |