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If you need help with translating Hex values to Decimal you can either use your your Windows Calculator and set it to “Programmer” or use this Decimal To Hex converter web page

Ect Types

Here are some of the known breakdowns of what each type does

Control

VFX_Script contains further information on the mechanics of VFX creation.

VFX Scripts
Calls for a VFX script value to create a fireball type move.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
The VFX script index number in Hex starting with 0 Body Part that VFX is created from. Matches with hurtboxes body part values Unsure Unused Unused Unused Unused
Body Part Hex Number
Waist 0
Stomach 1
Chest 2
Head 3
Left Shoulder 4
Left Elbow 5
Left Wrist 6
Left Hand 7
Left Hip 8
Left Knee 9
Left Ankle A
Left Foot B
Right Shoulder C
Right Elbow D
Right Wrist E
Right Hand F
Right Hip 10
Right Knee 11
Right Ankle 12
Right Foot 13

Throw Tech
The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unused Unused Unused Unused Unused Unused Unused

Super Flash
The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
0=Freeze 1=unfreeze Total frame count in hex Unsure Unused Unused Unused Unused

Stick Movement
Allows the control of the character during the frames designated in S/E.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Maximum distance forward in hex? That or speed, can't remember. Maximum distance backwards in hex? That or speed, can't remember. Unknown Unknown Unknown Unknown

Air Tracking
Causes the character to move towards the opponent's location. Used in moves such as Bison's head stomp.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Setting to 0 causes tracking. Unsure what else Unsure Unsure Unused Unused Unused Unused

Move to Wall
Will make a character attempt to move to one of the screen's edges
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unused Unused Unused Unused

Teleport
(Needs exploring)
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unsure Unsure Unsure Unused Unused Unused Unused

Drop Knife
This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Accessory to remove. 0 = Knife or Claw, 1 = Mask. Unsure Unsure Unused Unused Unused Unused

Angry Scar
This will set the character into a particular stance. For new moves you can use a 'stance' restriction in the moves section. Index values in the scripts header can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
0=Freeze 1=unfreeze Unsure Unsure Unused Unused Unused Unused

8
This controls health value adjustments
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
How much health. Hex values of FFFFXXXX cause health loss Unsure Unsure Unused Unused Unused Unused

ect_indexes.1571525430.txt.gz · Last modified: 2019/10/19 23:50 by eternal