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If you need help with translating Hex values to Decimal you can either use your your Windows Calculator and set it to “Programmer” or use this Decimal To Hex converter web page

Ect Types

Here are some of the known breakdowns of what each type does

Control

VFX_Script contains further information on the mechanics of VFX creation.

VFX Scripts
Calls for a VFX script value to create a fireball type move.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
The VFX script index number in Hex starting with 0 Body Part that VFX is created from. Matches with hurtboxes body part values Unsure Unused Unused Unused Unused
Body Part Hex Number
Waist 0
Stomach 1
Chest 2
Head 3
Left Shoulder 4
Left Elbow 5
Left Wrist 6
Left Hand 7
Left Hip 8
Left Knee 9
Left Ankle A
Left Foot B
Right Shoulder C
Right Elbow D
Right Wrist E
Right Hand F
Right Hip 10
Right Knee 11
Right Ankle 12
Right Foot 13

Throw Tech
The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unused Unused Unused Unused Unused Unused Unused

Super Flash
The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
0=Freeze 1=unfreeze Total frame count in hex Unsure Unused Unused Unused Unused

Stick Movement
Allows the control of the character during the frames designated in S/E.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Maximum distance forward in hex? That or speed, can't remember. Maximum distance backwards in hex? That or speed, can't remember. Unknown Unknown Unknown Unknown
ect_indexes.1567038793.txt.gz · Last modified: 2019/08/29 00:33 (external edit)