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vfx [2019/08/29 00:03]
127.0.0.1 external edit
vfx [2020/09/22 03:58] (current)
eternal [VFX]
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 ======VFX====== ======VFX======
  
-The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type valures]].+The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type values]].
  
 ====Ono Tool Information==== ====Ono Tool Information====
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 {{::​vfx_hit2.png?​600|}} {{::​vfx_hit2.png?​600|}}
  
-A VFX's appearance is not handled by it's [[animation]], but instead ​by it's [[ECT]] values. ​Without a properly setup ECT the fireball ​will be invisible. For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki.+A VFX's appearance is handled ​partly ​by it's [[Animation]] and partly ​by it's [[ECT]] values. ​Animations will determine what the basic fireball ​looks like. The layout on the OnoTool is rather confusing as VFX work differently than regular scripts but the tool still has the labels of a normal script. 
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 +For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki.
  
 The [[speed]] value interacts with the [[physics]] values causing it to alter the movement of a VFX. The [[speed]] value interacts with the [[physics]] values causing it to alter the movement of a VFX.
vfx.1567037008.txt.gz · Last modified: 2019/08/29 00:03 by 127.0.0.1