speed

# Differences

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 speed [2019/08/13 08:06]127.0.0.1 external edit speed [2019/08/28 09:10] (current)eternal 2019/08/28 09:10 eternal 2019/08/13 08:06 external edit 2019/08/28 09:10 eternal 2019/08/13 08:06 external edit Line 1: Line 1: ======Speed===== ======Speed===== - The Speed setting is used for changing the rate at which a script is run. This affects anything related to frame data, including animation speed, ​hitboxes, hurt boxes and sound effect timing. The speed section is split into 3 parts, S(start), E(end) and Multiplier. + The Speed setting is used for changing the rate at which a script is run. This affects anything related to frame data, including animation speed, ​hit boxes, hurt boxes and sound effect timing. The speed section is split into 3 parts, S(start), E(end) and Multiplier. ====Start & End==== ====Start & End==== Line 8: Line 8: ====Multiplier==== ====Multiplier==== - This is the speed that the script should be run. This value must be a positive value but it does not have to be a whole number. When a multiplier is set, the script retains that speed setting until a new speed setting is set. (Example: At S:0 E:1 the multiplier is 3 for Zangief'​s 5LP, at S:9 E:10 the multiplier is 1. That means that for 0-9F the script is run at 3x speed. The first hitbox ​is on frame 10. 9 divided by 3 = 3. 10-9 = 1. 3+1 = 4. Zangief'​s 5LP has a 4F startup.) + This is the speed that the script should be run. This value must be a positive value but it does not have to be a whole number. When a multiplier is set, the script retains that speed setting until a new speed setting is set. (Example: At S:0 E:1 the multiplier is 3 for Zangief'​s 5LP, at S:9 E:10 the multiplier is 1. That means that for 0-9F the script is run at 3x speed. The first hit box is on frame 10. 9 divided by 3 = 3. 10-9 = 1. 3+1 = 4. Zangief'​s 5LP has a 4F startup.) After speed settings are applied the frame data numbers are rounded up to the nearest whole. A final value of 3.01 = 4F After speed settings are applied the frame data numbers are rounded up to the nearest whole. A final value of 3.01 = 4F 