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sfx [2019/10/20 11:36]
127.0.0.1 external edit
sfx [2020/01/21 04:22] (current)
eternal [Type]
Line 16: Line 16:
 Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​ Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​
  
-|^ Normal | || +|^ Normal | These seem to govern things like the air whipping sound of an attack ​|| 
-|^ Effect |  || +|^ Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. ​|| 
-|^ Voice |  || +|^ Voice | These are the voice files for the character ​|| 
-|^ Target_Effect |  || +|^ Target_Effect | Not sure || 
-|^ Target_Voice | || +|^ Target_Voice | Likely to get opponent to play a specific voice file.  ​|| 
-|^ Stage |  ||+|^ Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. ​||
  
 Setting any sound to '​1000'​ will stop all current sounds of that type. Setting any sound to '​1000'​ will stop all current sounds of that type.
sfx.1571567770.txt.gz · Last modified: 2019/10/20 11:36 by 127.0.0.1