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scripts_header [2019/09/03 09:55] eternal |
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====Index==== | ====Index==== | ||
- | The index is just that, an index number for the move. Moves from 0 to 202 are expected to always appear at that specific index number (E.G. 5 for the Jump move.) Moves with an index number greater than 1000 are used for stances where a particular move is replaced by the stanced version. (For example with Cody: Index 256 is 5LP, Index 1256 is 5LP_Knife.) | + | The index is just that, an index number for the move. Moves from 0 to 202 are expected to always appear at that specific index number (E.G. 5 for the Jump move.) Moves with an index number greater than 1000 are used for stances where a particular move is replaced by the stanced version. For example with Cody: Index 256 is 5LP, Index 1256 is 5LP_Knife. For each level of [[ect_indexes|angry scar]] Unk1 value you must increase the index number by 1000. Stance 1 = +1000, Stance 2 = +2000, ect. |
====First Hit Box==== | ====First Hit Box==== |