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invincibility [2019/08/13 08:06]
127.0.0.1 external edit
invincibility [2019/08/28 09:00] (current)
eternal
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 ======Invincibility====== ======Invincibility======
  
-The invincibility section of the Ono tool governs which areas of the body can be hit. This value only affects areas of the body that have not already had a [[hurtboxes|hurtbox]] assigned to them in the [[hurtboxes|hurtbox]] section of the ono tool.+The invincibility section of the Ono tool governs which areas of the body can be hit. This value only affects areas of the body that have not already had a [[hurtboxes|hurt box]] assigned to them in the [[hurtboxes|hurt box]] section of the ono tool.
  
 ====Mechanics of Invincibility==== ====Mechanics of Invincibility====
  
-The term "​Invincibility"​ isn't an entirely accurate description of the way the engine works. Rather what is being designated is the vulnerability of specific body parts. By default all hurtboxes ​are active and are vulnerable to all forms of attack. When you set an invincibility you are telling the game to disable all hurtboxes ​OTHER than the ones you have selected.+The term "​Invincibility"​ isn't an entirely accurate description of the way the engine works. Rather what is being designated is the vulnerability of specific body parts. By default all hurt boxes are active and are vulnerable to all forms of attack. When you set an invincibility you are telling the game to disable all hurt boxes OTHER than the ones you have selected.
  
 By selecting "​Hit"​ "​None"​ you have told the game that "​None"​ of the characters body parts are vulnerable to "​Hit"​. If you select "​Projectile"​ "Right Hand" you have told the game that only the right hand hurtbox is vulnerable to projectiles. The rest of the body is invincible to projectiles. By selecting "​Hit"​ "​None"​ you have told the game that "​None"​ of the characters body parts are vulnerable to "​Hit"​. If you select "​Projectile"​ "Right Hand" you have told the game that only the right hand hurtbox is vulnerable to projectiles. The rest of the body is invincible to projectiles.
  
-Invincibility mechanics work in tandem with [[hurtboxes]]. Please see the [[hurtboxes]] article for more information on how hurtboxes ​work. +Invincibility mechanics work in tandem with [[hurtboxes|hurt boxes]]. Please see the [[hurtboxes|hurt boxes]] article for more information on how hurt boxes work. 
  
 =====Ono Tool Information===== =====Ono Tool Information=====
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-|Push || Invincibility to Push box effects. This allows characters to pass through each other if or partially pass through each other depending on the setting. || +|^Push || Invincibility to Push box effects. This allows characters to pass through each other if or partially pass through each other depending on the setting. || 
-|Hit || Invincibility to Strikes. || +|^Hit || Invincibility to Strikes. || 
-|Throw || Invincibility to Throws. || +|^Throw || Invincibility to Throws. || 
-|Projectile || Invincibility to Projectiles. || +|^Projectile || Invincibility to Projectiles. || 
-|Absorb Hit || Adds Armor vs Strike attacks ​ || +|^Absorb Hit || Adds Armor vs Strike attacks ​ || 
-|Absorb Throw || Currently unknown use  || +|^Absorb Throw || Currently unknown use  || 
-|Absorb Projectile || Adds Armor vs Projectile Attacks ​ || +|^Absorb Projectile || Adds Armor vs Projectile Attacks ​ || 
-|Counter Hit || Used for triggering Counter moves such as Dudley'​s Cross Counter. ​ || +|^Counter Hit || Used for triggering Counter moves such as Dudley'​s Cross Counter. ​ || 
-|CounterSP Move || Used for triggering Counter moves such as Dudley'​s Cross Counter ​ ||+|^CounterSP Move || Used for triggering Counter moves such as Dudley'​s Cross Counter ​ ||
  
 ====Unk02==== ====Unk02====
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 Unk04 is a damage multiplier in a percentage value. A value of 100 means that if this body part is hit it will take 100% of the [[attack table]] value. A value of 125 would mean that this body part would take 125% of the [[attack table]] designated value. Unk04 is a damage multiplier in a percentage value. A value of 100 means that if this body part is hit it will take 100% of the [[attack table]] value. A value of 125 would mean that this body part would take 125% of the [[attack table]] designated value.
 ====Unk05==== ====Unk05====
 +
 +Currently the use for this is unknown ​
 +
 +====RawString====
 +
 +This section should always remain empty.
invincibility.1565683590.txt.gz · Last modified: 2019/08/13 08:06 by 127.0.0.1