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hurtboxes [2019/08/28 01:12]
eternal [Float Unknown]
hurtboxes [2019/08/29 00:25] (current)
eternal [Location]
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-======Hurtboxes======+======Hurt boxes======
  
-Hurtboxes ​work in tandem with [[hitboxes]] and [[invincibility]] to create the basis of how two characters interact. ​Hurtboxes ​are the vulnerable parts of a character that when touched by a hitbox ​will result in an effect.+Hurt boxes work in tandem with [[hitboxes| hit boxes]] and [[invincibility]] to create the basis of how two characters interact. ​Hurt boxes are the vulnerable parts of a character that when touched by a hit box will result in an effect.
  
 ====Hurtbox Mechanics==== ====Hurtbox Mechanics====
  
-By default there are exactly 20 Strike/​Projectile ​hurtboxes, 3 throw hurtboxes, and 3 Push boxes on each character. Unlike [[hitboxes]] it is not possible to actually create a hurtbox, instead the only thing that can be done is take an existing ​hurtbox ​and modify it. The first option is you can disable specific ​hurtboxes ​from being vulnerable to specific attack types by using [[invincibility]]. After that hurtboxes ​can be manually modified within the hurtbox ​section. Either changing their location relative to the original body part they came from, or by modifying their size relative to the original parts size.+By default there are exactly 20 Strike/​Projectile ​hurt boxes, 3 throw hurt boxes, and 3 Push boxes on each character. Unlike [[hitboxes| hit boxes]] it is not possible to actually create a hurt box, instead the only thing that can be done is take an existing ​hurt box and modify it. The first option is you can disable specific ​hurt boxes from being vulnerable to specific attack types by using [[invincibility]]. After that hurt boxes can be manually modified within the hurt box section. Either changing their location relative to the original body part they came from, or by modifying their size relative to the original parts size.
  
 =====Ono Tool Information===== =====Ono Tool Information=====
  
-The hurtbox ​table of [[scripts]] is split into 11 different columns.+The hurt box table of [[scripts]] is split into 11 different columns.
  
 {{::​hurtbox_scripts_column.jpg?​direct&​600 | Click to view full size}} {{::​hurtbox_scripts_column.jpg?​direct&​600 | Click to view full size}}
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 ====S / E==== ====S / E====
  
-This is the Start and End frames of the hurtbox ​you have selected. Unlike Speed or Physics you actually use the Start and End frames in a rather straight forward way. Setting 5 for S and 15 for E will make the hurtbox ​last from 5 until 15 before the application of [[Speed]] settings. ​+This is the Start and End frames of the hurt box you have selected. Unlike Speed or Physics you actually use the Start and End frames in a rather straight forward way. Setting 5 for S and 15 for E will make the hurt box last from 5 until 15 before the application of [[Speed]] settings. ​
  
 ====X / Y==== ====X / Y====
  
-This is the position of the hurtbox, the X and Y coordinates are relative to the part of the body that the hurtbox is attached to. All hurtboxes ​and [[hitboxes]] are attached to parts of the character model with the exception of [[VFX]] ​hitboxes+This is the position of the hurt box, the X and Y coordinates are relative to the part of the body that the hurtbox is attached to. All hurt boxes and [[hitboxes| hit boxes]] are attached to parts of the character model with the exception of [[VFX]] ​hit boxes
  
 ====Rotation==== ====Rotation====
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 ====Width / Height==== ====Width / Height====
  
-This designates the size of the hurtbox. Width and Height are the distance from the center of the of the hitbox, a width of 0.15 would actually be a hurtbox ​size of 0.3 as it's 0.15 both left and right from the center.+This designates the size of the hurt box. Width and Height are the distance from the center of the of the hit box, a width of 0.15 would actually be a hurt box size of 0.3 as it's 0.15 both left and right from the center.
  
-In addition to width / height, the size of the body part will actually change the size of the hurtbox. Even a hurtbox ​of 0.1×0.1 can become quite large if attached to a body part that changes size during an animation. For example, Dhalsim'​s limbs greatly increase the size of the hurtbox ​in-game when they stretch.+In addition to width / height, the size of the body part will actually change the size of the hurt box. Even a hurt box of 0.1×0.1 can become quite large if attached to a body part that changes size during an animation. For example, Dhalsim'​s limbs greatly increase the size of the hurt box in-game when they stretch.
  
-If a value of 0 is used then the game will use the default size for that body part'​s ​hurtbox ​based on the model bones.+If a value of 0 is used then the game will use the default size for that body part'​s ​hurt box based on the model bones.
  
 ====Float Unknown==== ====Float Unknown====
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 ====Box Type==== ====Box Type====
  
-Box type dictates what kind of hurtbox ​is used. There are 4 options and you can check any combination.+Box type dictates what kind of hurt box is used. There are 4 options and you can check any combination.
  
-|| Push | Pushbox ​is what keeps characters from overlapping,​ when two pushboxes ​touch they will push apart. Note that only Head, Waist, Chest can be set to Pushboxes. | +|| Push | Push box is what keeps characters from overlapping,​ when two push boxes touch they will push apart. Note that only Head, Waist, Chest can be set to Push boxes. | 
-|| Hit | Hit hurtboxes ​are vulnerable to strikes, they can be applied to any body part. Whenever you check a "​Hit" ​hurtbox ​it's best to also check "​Projectile"​ and instead use [[invincibility]] to control if the body part is immune to that particular type of attack | +|| Hit | Hit hurt boxes are vulnerable to strikes, they can be applied to any body part. Whenever you check a "​Hit" ​hurt box it's best to also check "​Projectile"​ and instead use [[invincibility]] to control if the body part is immune to that particular type of attack | 
-|| Throw | Throw hurtboxes ​are the hurtboxes ​used for throws. A throw hit box only interacts with a throw hurtbox. | +|| Throw | Throw hurt boxes are the hurt boxes used for throws. A throw hit box only interacts with a throw hurtbox. | 
-|| Projectile | Projectile ​hurtboxes ​function just like Hit hurtboxes ​but are vulnerable to projectiles. Whenever you check a "​Hit" ​hurtbox ​it's best to also check "​Projectile"​ and instead use [[invincibility]] to control if the body part is immune to that particular type of attack. |+|| Projectile | Projectile ​hurt boxes function just like Hit hurt boxes but are vulnerable to projectiles. Whenever you check a "​Hit" ​hurt box it's best to also check "​Projectile"​ and instead use [[invincibility]] to control if the body part is immune to that particular type of attack. |
  
 ====Location==== ====Location====
  
 This is the body part being modified. The body parts you can modify are: This is the body part being modified. The body parts you can modify are:
- +|^ Body Part ^ Hex Number ​ |  
-  ​* ​Waist +|| Waist | FF000000 | 
-  ​* ​Stomach +|| Stomach ​| FF010000 | 
-  ​* ​Chest +|| Chest | FF020000 | 
-  ​* ​Head +|| Head | FF030000 | 
-  ​* ​Left Shoulder +|| Left Shoulder ​| FF040000 | 
-  ​* ​Left Elbow +|| Left Elbow | FF050000 | 
-  ​* ​Left Wrist +|| Left Wrist | FF060000 | 
-  ​* ​Left Hand +|| Left Hand | FF070000 | 
-  ​* ​Left Hip +|| Left Hip | FF080000 | 
-  ​* ​Left Knee +|| Left Knee | FF090000 | 
-  ​* ​Left Ankle +|| Left Ankle | FF0A0000 | 
-  ​* ​Left Foot +|| Left Foot | FF0B0000 | 
-  ​* ​Right Shoulder +|| Right Shoulder ​| FF0C0000 | 
-  ​* ​Right Elbow +|| Right Elbow | FF0D0000 | 
-  ​* ​Right Wrist +|| Right Wrist | FF0E0000 | 
-  ​* ​Right Hand +|| Right Hand | FF0F0000 | 
-  ​* ​Right Hip +|| Right Hip | FF100000 | 
-  ​* ​Right Knee +|| Right Knee | FF110000 | 
-  ​* ​Right Ankle +|| Right Ankle | FF120000 | 
-  ​* ​Right Foot +|| Right Foot | FF130000 |
- +
  
hurtboxes.1566954739.txt.gz · Last modified: 2019/08/28 01:12 (external edit)