User Tools

Site Tools


hitboxes_sfxt

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
hitboxes_sfxt [2022/05/13 03:57]
eternal
hitboxes_sfxt [2022/05/13 07:36] (current)
eternal
Line 4: Line 4:
 **Hitlevel** **Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
- 
-**Flags** 
- 
-Unkother = -1 
-None = 0x00 
- 
-Use_Local_Script = 0x01 (use the specified <​script>​ index) 
-Unk0x02 
- 
-Unk0x04 
- 
-Hard_Knockdown = 0x08 
  
  
Line 34: Line 22:
 4 = proximity 4 = proximity
  
-**Hitstun2** = hard knockdown timeNot sure if exactly 1-1 for frame count.+**<​UnkByte9_0x1A>​** 
 +Number of hits 
 + 
 +**<​UnkByte17_0x22>​** 
 +Multiply the damage of the designated damage table by this amountA setting of 255 will register as default.
  
 +**<​UnkByte17_0x23>​**
 +What percent of the hit box's damage will be translated to recoverable red health. Values over 100 will result in more damage dealt than the hit effect has set for the hitbox, but all of it will be recoverable. 255 uses system default.
hitboxes_sfxt.1652410672.txt.gz · Last modified: 2022/05/13 03:57 by eternal