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flow [2019/08/28 08:45]
eternal [Type]
flow [2019/08/28 08:52] (current)
eternal
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 |^ On Block | This flow script will only activate if the current attack script is blocked during the designated frames set for the Start and End portions of the flow script. | |^ On Block | This flow script will only activate if the current attack script is blocked during the designated frames set for the Start and End portions of the flow script. |
 |^ On Whiff | this flow script will only activate if the current attack script does NOT connect a hit or block during the designated frames for the start and end portions of the flow script. | |^ On Whiff | this flow script will only activate if the current attack script does NOT connect a hit or block during the designated frames for the start and end portions of the flow script. |
-|^ On Group Hit | At the moment it's not fully understood how this works. It seems to be related to the ID of a hitbox ​that's value is set in the Input section | +|^ On Group Hit | At the moment it's not fully understood how this works. It seems to be related to the ID of a hit box that's value is set in the Input section | 
-|^ On Group Guard | Same functions as On Block but potentially requires specific ​hitbox ​|+|^ On Group Guard | Same functions as On Block but potentially requires specific ​hit box |
 |^ On Group Whiff | Same function as On Whiff | |^ On Group Whiff | Same function as On Whiff |
 |^ On Leave Ground | This script will activate as soon as the character is considered airborne during the designated frames for the flow script. | |^ On Leave Ground | This script will activate as soon as the character is considered airborne during the designated frames for the flow script. |
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 |^ On Input | When the designated button from the Input section is pressed the flow script will activate. | |^ On Input | When the designated button from the Input section is pressed the flow script will activate. |
 |^ On Absorb | When an attack is absorbed via an armored move the flow script will activate. | |^ On Absorb | When an attack is absorbed via an armored move the flow script will activate. |
-|^ On Counter Attack | When a Counter is triggered the flow script will activate. Note this is not a counterhit, this is a counter attack such as Dudley'​s Cross Counter or Cammy'​s Ultra 2 |+|^ On Counter Attack | When a Counter is triggered the flow script will activate. Note this is not a counter hit, this is a counter attack such as Dudley'​s Cross Counter or Cammy'​s Ultra 2 |
 |^ On KO | If the current script knocks the opponent out during the designated frames this flow script will activate. | |^ On KO | If the current script knocks the opponent out during the designated frames this flow script will activate. |
 |^ On Weapon Change | If the status of the weapon changes the flow script will activate. This is only used with Cody's knife pick up. | |^ On Weapon Change | If the status of the weapon changes the flow script will activate. This is only used with Cody's knife pick up. |
flow.txt · Last modified: 2019/08/28 08:52 by eternal