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cancels [2019/08/28 06:23]
eternal [RawString]
cancels [2019/08/28 08:43] (current)
eternal [Condition]
Line 43: Line 43:
 ====Condition==== ====Condition====
 The Condition section is for what must occur for the game to allow the game to allow the cancel to occur. The conditions that can be chosen are The Condition section is for what must occur for the game to allow the game to allow the cancel to occur. The conditions that can be chosen are
-|Start || Start is the equivalent of an "​Always"​ condition. During the "​S"​ and "​E"​ frames of a Start Condition, the ability to Cancel is always available. || +|Start || Start is the equivalent of an "​Always"​ condition. During the "​S"​ and "​E"​ frames of a Start Condition, the ability to Cancel is always available. || 
-|Stop || Stop is the ending of the cancel but also the point at which the game will act on the previous condition. If a move has a Start condition on Frames 1 through 10 and a Stop condition on frames 5 through 10. The cancel wont occur until frame 5 or later. Attempting to cancel the move on frame 1-4F will still be recognized and remembered but wont occur until 5F. Give leeway on your moves cancel periods by using the stop command properly even if you only want 1 specific frame to be cancelable allow input earlier using the Start/On Hit/On Block/On Whiff conditions. || +|Stop || Stop is the ending of the cancel but also the point at which the game will act on the previous condition. If a move has a Start condition on Frames 1 through 10 and a Stop condition on frames 5 through 10. The cancel wont occur until frame 5 or later. Attempting to cancel the move on frame 1-4F will still be recognized and remembered but wont occur until 5F. Give leeway on your moves cancel periods by using the stop command properly even if you only want 1 specific frame to be cancelable allow input earlier using the Start/On Hit/On Block/On Whiff conditions. || 
-|On Hit || This condition works exactly as the "​Start"​ condition, however the cancel wont be available unless the opponent is hit by the current attack. Blocking the attack does not count as "being hit." || +|On Hit || This condition works exactly as the "​Start"​ condition, however the cancel wont be available unless the opponent is hit by the current attack. Blocking the attack does not count as "being hit." || 
-|On Block || This condition works exactly as the "​Start"​ and "On Hit" conditions, however the cancel wont be available unless the opponent blocks the current attack. || +|On Block || This condition works exactly as the "​Start"​ and "On Hit" conditions, however the cancel wont be available unless the opponent blocks the current attack. || 
-|On Whiff || This condition works exactly as the "​Start"​ condition but only works if the move completely misses. ||+|On Whiff || This condition works exactly as the "​Start"​ condition but only works if the move completely misses. ||
  
 ====Cancel==== ====Cancel====
cancels.txt · Last modified: 2019/08/28 08:43 by eternal