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vfx_ect [2020/11/23 23:33] eternal created |
vfx_ect [2020/11/24 00:17] (current) eternal |
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| There are various settings for type. The currently known ones are: | There are various settings for type. The currently known ones are: | ||
| ^ Type ^ Index Number ^ Description ^ Examples ^| | ^ Type ^ Index Number ^ Description ^ Examples ^| | ||
| - | |^ Control | 0000 | This is mostly for game play functions. | Throwing a fireball, or teching a throw | | + | |^ Control | 0000 | This is mostly for game play functions. | | |
| |^ Unknown | 0001 | | | | |^ Unknown | 0001 | | | | ||
| |^ Unknown | 0002 | | | | |^ Unknown | 0002 | | | | ||
| |^ Unknown | 0003 | | | | |^ Unknown | 0003 | | | | ||
| |^ Unknown | 0004 | | | | |^ Unknown | 0004 | | | | ||
| - | |^ GFX | 0005 | Handles special effects | Screen effect during super freeze | | + | |^ GFX | 0005 | Handles special effects | | |
| - | |^ GFX2 | 0006 | Handles special effects | Dust when dashing, EX Move yellow aura | | + | |^ GFX2 | 0006 | Handles special effects | | |
| At the moment it is not known what the difference is between GFX and GFX2 | At the moment it is not known what the difference is between GFX and GFX2 | ||
| - | For a deeper breakdown of what each individual type does go to **[[Ect Indexes]]** | + | For a deeper breakdown of what each individual type does go to **[[VFX Ect Index]]** |
| ====Short Parameters==== | ====Short Parameters==== | ||
| Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. | Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. | ||