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vfx [2020/01/21 08:09] eternal |
vfx [2020/09/22 03:58] (current) eternal [VFX] |
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| ======VFX====== | ======VFX====== | ||
| - | The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type valures]]. | + | The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type values]]. |
| ====Ono Tool Information==== | ====Ono Tool Information==== | ||