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sfx [2019/08/13 08:06] 127.0.0.1 external edit |
sfx [2020/09/23 04:58] (current) eternal [Type] |
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| ====S / E==== | ====S / E==== | ||
| + | This is the start frame and end frame of the SFX script. These represent the frames that the script will run. Typically a move simply runs the audio from the first frame it is told to until the end of the sound effect's file or if manually told to end the sound. | ||
| ====Type==== | ====Type==== | ||
| + | Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. | ||
| + | |||
| + | |^ Normal | These seem to govern things like the air whipping sound of an attack || | ||
| + | |^ Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. || | ||
| + | |^ [[Voice]] | These are the voice files for the character || | ||
| + | |^ Target_Effect | Not sure || | ||
| + | |^ Target_Voice | Likely to get opponent to play a specific voice file. || | ||
| + | |^ Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. || | ||
| + | |||
| + | Setting any sound to '1000' will stop all current sounds of that type. | ||
| ====Sound==== | ====Sound==== | ||
| + | Sound is for selecting the specific audio file you want the game to run. Most of the audio files are not listed and need to be put in manually with a raw number value. A list of what the values represent is being put together. | ||
| ====Unk1==== | ====Unk1==== | ||
| + | The current function of this value is not known. It is used extremely rarely, mostly for Voice files in taunts but not exclusively. | ||
| ====Unk2==== | ====Unk2==== | ||
| + | This is used extremely rarely. The only known appearance is Cammy's Demo_Start script. | ||
| ====Unk3==== | ====Unk3==== | ||
| + | The current function of this value is not known. It is used even more rarely than Unk1. | ||
| ====Raw String==== | ====Raw String==== | ||
| + | |||
| + | This section should always remain empty | ||
| + | |||
| + | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** | ||