This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
scripts_header [2019/08/28 09:08] eternal |
scripts_header [2024/07/01 04:04] (current) eternal |
||
---|---|---|---|
Line 5: | Line 5: | ||
The scripts head section is found in a tab at the top of the selected script. The section is split into 9 rows. | The scripts head section is found in a tab at the top of the selected script. The section is split into 9 rows. | ||
{{::scripts_header.png?600|}} | {{::scripts_header.png?600|}} | ||
- | |||
- | **Alternately** | ||
- | |||
- | {{::script_header_2.png?600|}} | ||
====Name==== | ====Name==== | ||
Line 14: | Line 10: | ||
====Index==== | ====Index==== | ||
- | The index is just that, an index number for the move. Moves from 0 to 202 are expected to always appear at that specific index number (E.G. 5 for the Jump move.) Moves with an index number greater than 1000 are used for stances where a particular move is replaced by the stanced version. (For example with Cody: Index 256 is 5LP, Index 1256 is 5LP_Knife.) | + | The index is just that, an index number for the move. Moves from 0 to 202 are expected to always appear at that specific index number (E.G. 5 for the Jump move.) Moves with an index number greater than 1000 are used for stances where a particular move is replaced by the stanced version. For example with Cody: Index 256 is 5LP, Index 1256 is 5LP_Knife. For each level of [[ect_indexes|angry scar]] Unk1 value you must increase the index number by 1000. Stance 1 = +1000, Stance 2 = +2000, ect. |
====First Hit Box==== | ====First Hit Box==== | ||
Line 62: | Line 58: | ||
Operations Flag / Unknown Flags 2 dictates the position of the character as well as the way that the move is completed. | Operations Flag / Unknown Flags 2 dictates the position of the character as well as the way that the move is completed. | ||
|^ Binary Value ^ Script Header Value ^ Description ^ | |^ Binary Value ^ Script Header Value ^ Description ^ | ||
- | || 0 | 0 | Assumes Y position is 0. Does not end when touching the ground. | | + | || 0000 | 0 | Assumes Y position is 0. Does not end when touching the ground. | |
- | || 10 | 2 | Retains Y position. Doesn't end when it hits the ground. | | + | || 0010 | 2 | Retains Y position. Doesn't end when it hits the ground. | |
- | || ?? | 4 | Unknown | | + | || 0100| 4 | Unknown | |
- | || ?? | 8 | Unknown | | + | || 1000 | 8 | Unknown | |
- | || ?? | 16 | Unknown | | + | || 0001 0000| 16 | Unknown | |
- | || ?? | 32 | Unknown | | + | || 0010 0000| 32 | Unknown | |
- | || ?? | 64 | Unknown | | + | || 0100 0000 | 64 | Unknown | |
- | || ?? | 128 | Unknown | | + | || 1000 0000 | 128 | Unknown | |
- | || ?? | 256 | Unknown | | + | || 0001 0000 0000| 256 | Unknown | |
- | || ?? | 512 | Unknown | | + | || 0010 0000 0000| 512 | Unknown | |
- | || ?? | 1024 | Unknown | | + | || 0100 0000 0000| 1024 | Unknown | |
- | || ?? | 2048 | Unknown | | + | || 1000 0000 0000| 2048 | Unknown | |
- | || ?? | 4096 | Unknown | | + | || 0001 0000 0000 0000| 4096 | Unknown | |
- | || ?? | 8192 | Unknown | | + | || 0010 0000 0000 0000 | 8192 | Unknown | |
- | || ?? | 16384 | Unknown | | + | || 0100 0000 0000 0000 | 16384 | Unknown | |
- | || ?? | 32768 | Unknown | | + | || 1000 0000 0000 0000 | 32768 | Unknown | |
- | || 10000000000000000 | 65536 | Ends in a crouching state | | + | || 0001 0000 0000 0000 0000 | 65536 | Ends in a crouching state | |
- | || 100000000000000000 | 131072 | Assumes Y position is 0. Ends when touching the ground. | | + | || 0010 0000 0000 0000 0000 | 131072 | Ends when touching the ground. | |
- | || 100000000000000010 | 131074 | Retains Y position. Ends when it hits the ground | | + | || 0100 0000 0000 0000 0000 | 262114 | UNK20 - End in face down prone position | |
- | || ? | 262114 | Unknown | | + | || 1000 0000 0000 0000 0000 | 524288 | UNK21 - Don't end script when duration is over | |
- | || ? | 524288 | Unknown | | + | |
As with the Physics flag there may be more yet undiscovered. | As with the Physics flag there may be more yet undiscovered. |