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invincibility [2019/08/28 10:00] eternal |
invincibility [2020/12/09 02:41] (current) eternal [Mechanics of Invincibility] |
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====Mechanics of Invincibility==== | ====Mechanics of Invincibility==== | ||
- | The term "Invincibility" isn't an entirely accurate description of the way the engine works. Rather what is being designated is the vulnerability of specific body parts. By default all hurt boxes are active and are vulnerable to all forms of attack. When you set an invincibility you are telling the game to disable all hurt boxes OTHER than the ones you have selected. | + | The term "Invincibility" isn't an entirely accurate description of the way the engine works. Rather what is being designated is the vulnerability of specific body parts. By default all hurt boxes are active and are vulnerable to all forms of attack. When you set an invincibility you are telling the game to disable all hurt boxes other than the ones you have selected. |
- | By selecting "Hit" "None" you have told the game that "None" of the characters body parts are vulnerable to "Hit". If you select "Projectile" "Right Hand" you have told the game that only the right hand hurtbox is vulnerable to projectiles. The rest of the body is invincible to projectiles. | + | By selecting the flag "Hit" and location as "None" you have told the game that "None" of the characters body parts are vulnerable to "Hit" type boxes. If you select "Projectile" "Right Hand" you have told the game that only the right hand hurt box is vulnerable to projectiles. The rest of the body is invincible to projectiles. |
Invincibility mechanics work in tandem with [[hurtboxes|hurt boxes]]. Please see the [[hurtboxes|hurt boxes]] article for more information on how hurt boxes work. | Invincibility mechanics work in tandem with [[hurtboxes|hurt boxes]]. Please see the [[hurtboxes|hurt boxes]] article for more information on how hurt boxes work. |