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inputs [2020/12/09 02:38]
eternal [Flags]
inputs [2024/06/27 08:58] (current)
eternal [Input]
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 ====Input==== ​ ====Input==== ​
 Input is the required button or direction for that part of the Input Motion. If a move has multiple buttons in one section (such as Honda'​s Hundred Hand Slaps which has LP, MP, HP) then any of the buttons pressed will be accepted as part of the motion. This allows for multiple inputs to cover the same part of the motion. Input is the required button or direction for that part of the Input Motion. If a move has multiple buttons in one section (such as Honda'​s Hundred Hand Slaps which has LP, MP, HP) then any of the buttons pressed will be accepted as part of the motion. This allows for multiple inputs to cover the same part of the motion.
 +
 +When Type is set to Charge this value is equal to the hex number of whatever Charge you are using based on the list's order. Use 'Raw Display'​ to change. For example: Balrog'​s Turn and Punch Level 4 (Kick Version) is the 15th entry in the charge list, so you would set '​Input'​ to '​000F'​ using Raw Display. ​
  
 ====Charge==== ​ ====Charge==== ​
inputs.txt · Last modified: 2024/06/27 08:58 by eternal