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hitboxes [2019/09/03 10:04] eternal |
hitboxes [2020/09/16 21:50] (current) eternal |
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| Hit boxes are the basis of how two characters interact in fighting games. Hit box data can be found in the [[Scripts]] section of Ono Tool. When you select a move from the left frame of the Scripts window you will find one of the sections listed is Hit box. | Hit boxes are the basis of how two characters interact in fighting games. Hit box data can be found in the [[Scripts]] section of Ono Tool. When you select a move from the left frame of the Scripts window you will find one of the sections listed is Hit box. | ||
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| + | **DO NOT CLICK "NEW" AS IT WILL CRASH WHEN ATTEMPTING TO SAVE DUE TO EMPTY RAWSTRING** | ||
| =====Ono! Tool Information===== | =====Ono! Tool Information===== | ||
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| {{:hitbox_columns.png?direct&600 | Click to view full image}} | {{:hitbox_columns.png?direct&600 | Click to view full image}} | ||
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| + | **DO NOT CLICK "NEW" AS IT WILL CRASH WHEN ATTEMPTING TO SAVE DUE TO EMPTY RAWSTRING** | ||
| ====S / E==== | ====S / E==== | ||
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| This is the part of the body that the hit box follows, if it's set to 0 then it follows the Waist. | This is the part of the body that the hit box follows, if it's set to 0 then it follows the Waist. | ||
| + | |||
| + | |^ Body Part ^ Hex Number | | ||
| + | || Waist | 0| | ||
| + | || Stomach | 1| | ||
| + | || Chest | 2| | ||
| + | || Head | 3| | ||
| + | || Left Shoulder | 4| | ||
| + | || Left Elbow | 5| | ||
| + | || Left Wrist | 6| | ||
| + | || Left Hand | 7| | ||
| + | || Left Hip | 8 | | ||
| + | || Left Knee | 9 | | ||
| + | || Left Ankle | A | | ||
| + | || Left Foot | B | | ||
| + | || Right Shoulder | C | | ||
| + | || Right Elbow | D | | ||
| + | || Right Wrist | E | | ||
| + | || Right Hand | F | | ||
| + | || Right Hip | 10 | | ||
| + | || Right Knee | 11 | | ||
| + | || Right Ankle | 12 | | ||
| + | || Right Foot | 13 | | ||
| + | || Center of Stage (moving X is relative to facing) | 14 | | ||
| ====UnkByte2==== | ====UnkByte2==== | ||