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ect [2019/08/28 08:37] eternal [Type] |
ect [2020/11/23 23:30] (current) eternal |
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| There are various settings for type. The currently known ones are: | There are various settings for type. The currently known ones are: | ||
| ^ Type ^ Index Number ^ Description ^ Examples ^| | ^ Type ^ Index Number ^ Description ^ Examples ^| | ||
| - | || Control | 0000 | This is mostly for game play functions. | Throwing a fireball, or teching a throw | | + | |^ Control | 0000 | This is mostly for game play functions. | Throwing a fireball, or teching a throw | |
| - | || Unknown | 0001 | | | | + | |^ Unknown | 0001 | | | |
| - | || Unknown | 0002 | | | | + | |^ Unknown | 0002 | | | |
| - | || Unknown | 0003 | | | | + | |^ Unknown | 0003 | | | |
| - | || Unknown | 0004 | | | | + | |^ Unknown | 0004 | | | |
| - | || GFX | 0005 | Handles special effects | Screen effect during super freeze | | + | |^ GFX | 0005 | Handles special effects | Screen effect during super freeze | |
| - | || GFX2 | 0006 | Handles special effects | Dust when dashing, EX Move yellow aura | | + | |^ GFX2 | 0006 | Handles special effects | Dust when dashing, EX Move yellow aura | |
| At the moment it is not known what the difference is between GFX and GFX2 | At the moment it is not known what the difference is between GFX and GFX2 | ||
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| **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** | ||
| + | ====[[VFX]]==== | ||
| + | |||
| + | Fireballs have their own ECT subsection found in the [[VFX]] part of the OnoTool that affect how fireballs look or function. | ||