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attack_table_sfxt [2022/05/13 04:13] eternal created |
attack_table_sfxt [2022/05/21 05:23] (current) eternal |
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| **Flags** | **Flags** | ||
| + | Flags govern traits of the attack when it hits and can be combined. | ||
| Unkother = -1 | Unkother = -1 | ||
| - | None = 0x00 | + | NONE = 0x0000, |
| + | USE_LOCAL_SCRIPT = 0x0001, | ||
| + | DONT_KO = 0x0002, | ||
| + | UNK0x0004 = 0x0004, //No turn? | ||
| + | HARD_KNOCKDOWN = 0x0008, | ||
| + | UNK0x0010 = 0x0010, | ||
| + | UNK0x0020 = 0x0020, | ||
| + | UNK0x0040 = 0x0040, | ||
| + | UNK0x0080 = 0x0080, | ||
| + | UNK0x0100 = 0x0100, | ||
| + | UNK0x0200 = 0x0200, | ||
| + | UNK0x0400 = 0x0400, | ||
| + | UNK0x0800 = 0x0800, | ||
| + | UNK0x1000 = 0x1000, | ||
| + | UNK0x2000 = 0x2000, | ||
| + | UNK0x4000 = 0x4000, | ||
| + | UNK0x8000 = 0x8000, | ||
| - | Use_Local_Script = 0x01 (use the specified <script> index) | ||
| - | Unk0x02 | ||
| - | Unk0x04 | + | **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. |
| - | Hard_Knockdown = 0x08 | + | |
| + | **Force X** | ||
| + | This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. | ||
| + | |||
| + | **Force Y** | ||
| + | |||
| + | The height opponent will fly upwards if using a Blow hit effect. Actual speed of movement is modified by Hitstun value. | ||
| + | |||
| + | **Hitstun** | ||
| + | Frames of hit stun to add to the attack. When hitting an airborne opponent this is how many frames the opponent will remain airborne. | ||
| + | |||
| + | **Hitstun2** | ||
| + | Time opponent remains knocked down after landing. | ||
| + | |||
| + | **Pre-Jump Hit** | ||
| + | This is the hit effect that occurs when hitting an airborne opponent | ||
| + | |||
| + | **Post-Bound Hit** | ||
| + | This is the hit effect that occurs when hitting an opponent who has been ground bounced. | ||
| - | **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. | ||