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attack_table [2019/09/03 10:00] eternal [Damage] |
attack_table [2020/05/26 02:19] (current) eternal [Target Animation Time] |
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The table has several sections each of which affect something different. The sections are as follows: | The table has several sections each of which affect something different. The sections are as follows: | ||
====Name==== | ====Name==== | ||
- | This section is obvious and unchangable. Each value is self evident except for "Unknown_Standing/Unknown_Crouching/Unknown_Air/Block_Air" which currently seems to do nothing. | + | Names are unchangeable. Each value is self evident except for "Unknown_Standing/Unknown_Crouching/Unknown_Air/Block_Air" which currently seems to do nothing. |
====Damage==== | ====Damage==== | ||
This section governs the damage the move does when interacting with the opponent who is in the listed state (Standing/Crouching/Air/Counter Hit/Blocking) the value must be a positive whole number. Negative values do nothing. | This section governs the damage the move does when interacting with the opponent who is in the listed state (Standing/Crouching/Air/Counter Hit/Blocking) the value must be a positive whole number. Negative values do nothing. | ||
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0-1 uses the default animation time | 0-1 uses the default animation time | ||
+ | |||
2,3,4,5 use the default animation time -4 | 2,3,4,5 use the default animation time -4 | ||
+ | |||
6,7,8,9 use the default animation time -9+X | 6,7,8,9 use the default animation time -9+X | ||
+ | |||
10-Onward use the default animation time -10+X | 10-Onward use the default animation time -10+X | ||
- | where x is the Target Animation Time | + | |
+ | Where x is the Target Animation Time | ||
It is best to experiment and test this on your own and reference other moves whose data you have access to via the shoryuken frame data wiki until you have a move at the amount of hitstun you want. | It is best to experiment and test this on your own and reference other moves whose data you have access to via the shoryuken frame data wiki until you have a move at the amount of hitstun you want. |