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        <title>Ono! Editor</title>
        <description></description>
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       <dc:date>2026-04-07T08:05:59+0100</dc:date>
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    <image rdf:about="https://ono.frametrapped.com/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Ono! Editor</title>
        <link>https://ono.frametrapped.com/</link>
        <url>https://ono.frametrapped.com/lib/tpl/dokuwiki/images/favicon.ico</url>
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    <item rdf:about="https://ono.frametrapped.com/doku.php?id=about_the_tool_credits&amp;rev=1656712459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-01T22:54:19+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>about_the_tool_credits</title>
        <link>https://ono.frametrapped.com/doku.php?id=about_the_tool_credits&amp;rev=1656712459&amp;do=diff</link>
        <description>Credits and Information

Wiki Credits

This wiki is created, written and maintained by  Eternal

Special thanks to  Just Dylan,  Killbox,  razor5070 and  jingojungle who have provided or verified some information on this wiki.

Ono! Tool Credits

OnoTool is a fan created modification tool to allow players to both explore the inside workings of Street Fighter 4, as well as modify how the characters function. It is a work of passion put together by a large team of dedicated fans to celebrate the s…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-08-13T09:06:30+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ai_settings</title>
        <link>https://ono.frametrapped.com/doku.php?id=ai_settings&amp;rev=1565683590&amp;do=diff</link>
        <description>AI Settings

This is for anything related to how the computer controlled opponents work. This includes the “Moves” section data as well as the “Hitbox Table” values or anything else discovered.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-04-26T07:58:10+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animation</title>
        <link>https://ono.frametrapped.com/doku.php?id=animation&amp;rev=1587884290&amp;do=diff</link>
        <description>Animation

Animations handle the movement of characters, faces, and cameras. 


Ono Tool Information

The animation table is split into 5 columns

S / E

These dictate the Start and End frames that the selected animation will play in your move script</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-05-03T07:10:57+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animation_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=animation_sfxt&amp;rev=1651558257&amp;do=diff</link>
        <description>SFxT animation script exploration notes

&lt;flags&gt;
7 = move will ignore baked in physics and remain in place unless physics tell it to move.
8 = move will flip which side of the character faces towards the camera during the move. Right hand punches become left hand, etc.</description>
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    <item rdf:about="https://ono.frametrapped.com/doku.php?id=attack_table&amp;rev=1590459585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-26T03:19:45+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack_table</title>
        <link>https://ono.frametrapped.com/doku.php?id=attack_table&amp;rev=1590459585&amp;do=diff</link>
        <description>Attack Table / Hit box Table



The Hit Box Table is accessed from the main menu of the Ono! Tool. This section affects the damage, stun, meter gain, push back, hit stun, juggle, and physics of moves once they hit the opponent (or are blocked). Each hit box in the game is tied to a hit box table value.</description>
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    <item rdf:about="https://ono.frametrapped.com/doku.php?id=attack_table_sfxt&amp;rev=1653106980&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-21T05:23:00+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack_table_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=attack_table_sfxt&amp;rev=1653106980&amp;do=diff</link>
        <description>Flags
Flags govern traits of the attack when it hits and can be combined.

Unkother = -1
NONE = 0x0000,
          USE_LOCAL_SCRIPT = 0x0001,
          DONT_KO = 0x0002,
          UNK0x0004 = 0x0004, //No turn?
          HARD_KNOCKDOWN = 0x0008,
          UNK0x0010 = 0x0010,
          UNK0x0020 = 0x0020,
          UNK0x0040 = 0x0040,
          UNK0x0080 = 0x0080,
          UNK0x0100 = 0x0100,
          UNK0x0200 = 0x0200,
          UNK0x0400 = 0x0400,
          UNK0x0800 = 0x0800,
          UNK0x…</description>
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    <item rdf:about="https://ono.frametrapped.com/doku.php?id=autocancelssfv&amp;rev=1603686842&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-26T04:34:02+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>autocancelssfv</title>
        <link>https://ono.frametrapped.com/doku.php?id=autocancelssfv&amp;rev=1603686842&amp;do=diff</link>
        <description>AutoCancels</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-08-28T09:43:06+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cancels</title>
        <link>https://ono.frametrapped.com/doku.php?id=cancels&amp;rev=1566981786&amp;do=diff</link>
        <description>Cancels



Cancels are points when a move can be canceled into another move, this include target combos, special moves, supers, ultras, dashes, or any other ability to end a move prematurely and begin another move. This is handled by two sections of the Ono Tool. First is the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-06-27T09:57:32+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charges</title>
        <link>https://ono.frametrapped.com/doku.php?id=charges&amp;rev=1719478652&amp;do=diff</link>
        <description>Charges


Charges are for any input that requires holding a direction or button for an extended period of time. Such as Balrog's TAP or his Dash Punch.



There are 6 different columns in the Charges window: Name, Input, UNK1, Move Flags, Frames, UNK3, and Storage Index.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-04-08T04:35:17+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>control_unk_details</title>
        <link>https://ono.frametrapped.com/doku.php?id=control_unk_details&amp;rev=1586316917&amp;do=diff</link>
        <description>Control UNK Detailed List

All ECT settings feature UNK values on their table that alter how the selected ShortParam works. Many of the settings are simple but some feature more complex settings, often character specific. This is a list of what certain UNK values do for the</description>
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    <item rdf:about="https://ono.frametrapped.com/doku.php?id=ect&amp;rev=1606174225&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-23T23:30:25+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ect</title>
        <link>https://ono.frametrapped.com/doku.php?id=ect&amp;rev=1606174225&amp;do=diff</link>
        <description>AT NO POINT SHOULD YOU CLICK “NEW” WHEN EDITING THE ECT. ONOTOOL WILL CRASH. ALWAYS DUPLICATE AN EXISTING ONE OR COPY/PASTE THEN EDIT.

ECT

The ECT section many different aspects of moves. From releasing fireballs to creating the plumes of dust when a character walks, to controlling the duration of Juri's Ultra 1, to how much health Elena's Ultra 2 gives her. ECT is a deep and not fully understood section of the character files.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=ect_indexes&amp;rev=1718490498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-15T23:28:18+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ect_indexes</title>
        <link>https://ono.frametrapped.com/doku.php?id=ect_indexes&amp;rev=1718490498&amp;do=diff</link>
        <description>If you need help with translating Hex values to Decimal you can either use your your Windows Calculator and set it to “Programmer” or use this Decimal To Hex converter web page

Ect Types

Here are some of the known breakdowns of what each type does

Control

Some Parameters' UNK sections have a list of different things that they control. More detailed breakdowns for those UNK values can be found in the</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=ect_sfxt&amp;rev=1653948874&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-30T23:14:34+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ect_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=ect_sfxt&amp;rev=1653948874&amp;do=diff</link>
        <description>*ETC discoveries*
  Target Lock (Type 0)   Used for throws or other animations where animation is pre-baked in for opponent such as supers.   Int 0    Int 1    Int 2    Int 3    Int 4    Int 5    Int 6    0 = unlock, 1 = lock  Number Script to run  Unknown</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=flow&amp;rev=1719349246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-25T22:00:46+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flow</title>
        <link>https://ono.frametrapped.com/doku.php?id=flow&amp;rev=1719349246&amp;do=diff</link>
        <description>Flow

Flow works similar to cancels but are done automatically under specific conditions. In addition flows allow canceling to different scripts without them having to be defined as moves. 

Ono Tool Information

The flow section is split into 6 columns

[ click to view full size]

S / E</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=gfx2_indexes&amp;rev=1719816624&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T07:50:24+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gfx2_indexes</title>
        <link>https://ono.frametrapped.com/doku.php?id=gfx2_indexes&amp;rev=1719816624&amp;do=diff</link>
        <description>GFX2

This part of the Ect settings governs the usage of many special effects such as characters flashing, auras, smoke effects, and others. 

When duplicating / copy pasting an ECT for these you have to use the Raw Display and set the ShortParam to the number value written here or else the entered selection will revert to whatever you copied.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=hitboxes&amp;rev=1600293053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-16T22:50:53+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hitboxes</title>
        <link>https://ono.frametrapped.com/doku.php?id=hitboxes&amp;rev=1600293053&amp;do=diff</link>
        <description>Hit Boxes

Hit boxes are the basis of how two characters interact in fighting games. Hit box data can be found in the Scripts section of Ono Tool. When you select a move from the left frame of the Scripts window you will find one of the sections listed is Hit box.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=hitboxes_sfxt&amp;rev=1652423764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T07:36:04+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hitboxes_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=hitboxes_sfxt&amp;rev=1652423764&amp;do=diff</link>
        <description>*notes for hitbox discoveries*

Hitlevel
0 = any, 1 = overhead, 2 = low

UnkLong6_04x14 = hit flags
0x01 = don't hit standing (0000 0001)
0x02 = don't hit low (0000 0010)
0x04 = hit air only (0000 0100)
0x08 = don't hit air (0000 1000)

128 = unblockable 
256 = break armor 
512 = break counter</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=hurtboxes&amp;rev=1567038318&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-29T01:25:18+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hurtboxes</title>
        <link>https://ono.frametrapped.com/doku.php?id=hurtboxes&amp;rev=1567038318&amp;do=diff</link>
        <description>Hurt boxes

Hurt boxes work in tandem with  hit boxes and invincibility to create the basis of how two characters interact. Hurt boxes are the vulnerable parts of a character that when touched by a hit box will result in an effect.

Hurtbox Mechanics

By default there are exactly 20 Strike/Projectile hurt boxes, 3 throw hurt boxes, and 3 Push boxes on each character. Unlike</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=inputs&amp;rev=1719478701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-27T09:58:21+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inputs</title>
        <link>https://ono.frametrapped.com/doku.php?id=inputs&amp;rev=1719478701&amp;do=diff</link>
        <description>Inputs



Input Motions is for creating series of directional inputs that the game will then recognize as a single motion for the purpose of performing special actions.

The Inputs section is split into a 2 frame window, the left frame is the list of recognized motions. You can create new empty motions or rename any listed item in this frame. Selecting one of the listed motions will display it on the right frame. The right frame is set up into a table with 7 columns which are Type, Buffer, Input…</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=invincibility&amp;rev=1607481700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-09T02:41:40+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invincibility</title>
        <link>https://ono.frametrapped.com/doku.php?id=invincibility&amp;rev=1607481700&amp;do=diff</link>
        <description>Invincibility

The invincibility section of the Ono tool governs which areas of the body can be hit. This value only affects areas of the body that have not already had a hurt box assigned to them in the hurt box section of the ono tool.

Mechanics of Invincibility</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=misc&amp;rev=1565683590&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-13T09:06:30+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misc</title>
        <link>https://ono.frametrapped.com/doku.php?id=misc&amp;rev=1565683590&amp;do=diff</link>
        <description>Misc

Anything that doesn't fit into the other more specialized sections should go here.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=moves&amp;rev=1651438377&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-01T21:52:57+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moves</title>
        <link>https://ono.frametrapped.com/doku.php?id=moves&amp;rev=1651438377&amp;do=diff</link>
        <description>Moves


The Moves section is for defining what attacks and special options are available to the player. It tells the game what restrictions are in place for allowing the usage of a specific move, as well as what input motion to use, how much meter is required, and many other aspects that define when/how a move can be used. While the scripts section handles the inner aspects of how a move works, the Moves section is more of an instruction manual to the game on how to use the move.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=moves_sfxt&amp;rev=1652411150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T04:05:50+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moves_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=moves_sfxt&amp;rev=1652411150&amp;do=diff</link>
        <description>early draft just to document discoveries of 'moves' section

&lt;UnknownFloat_0x0C&gt; = position restriction distance.

&lt;UnkShort9_0x14&gt; is stance restrictions. 0 = no stance restriction. 1 = stance 0000. 2 = stance 0001, etc.

RestrictionFlags
 None = 0x0000</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=physics&amp;rev=1566982944&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-28T10:02:24+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>physics</title>
        <link>https://ono.frametrapped.com/doku.php?id=physics&amp;rev=1566982944&amp;do=diff</link>
        <description>Physics

The physics section of the Ono tool governs how the character moves on screen. This ranges from moves like dive kicks or the shoryuken to more straight forward things like dashes or walk speeds.

The physics section is layed out in a table format similar to many sections of the Ono tool. There are a total of 9 columns in the physics section.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=physics_sfxt&amp;rev=1651810698&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-06T05:18:18+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>physics_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=physics_sfxt&amp;rev=1651810698&amp;do=diff</link>
        <description>*notes for physics stuff*

1 = X Velocity

256 = x acceleration

16 = Y velocity

4096 = y acceleration</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=scripts&amp;rev=1566983002&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-28T10:03:22+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripts</title>
        <link>https://ono.frametrapped.com/doku.php?id=scripts&amp;rev=1566983002&amp;do=diff</link>
        <description>Scripts

The scripts section of the tool is where the majority of the editing is done to create a mod. This area of the tool is the where you will select what move to edit as well as which feature of that move to edit.

Ono Tool Information

The scripts section is first opened from the main window of the tool. Scripts section is laid out into one column and a sub window with tabs.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=scripts_header&amp;rev=1767583194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-05T03:19:54+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripts_header</title>
        <link>https://ono.frametrapped.com/doku.php?id=scripts_header&amp;rev=1767583194&amp;do=diff</link>
        <description>Scripts Header

Script Header is the general overview of the selected script. It includes information that affects the physics and frames of the move.

Ono Tool Information

The scripts head section is found in a tab at the top of the selected script. The section is split into 9 rows.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=scripts_header_sfxt&amp;rev=1652425696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T08:08:16+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripts_header_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=scripts_header_sfxt&amp;rev=1652425696&amp;do=diff</link>
        <description>*notes on script header findings*

XOffset
How many units to move the character on first frame. A positive value moves away, a negative value moves towards opponent.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=sfx&amp;rev=1600837103&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-23T05:58:23+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sfx</title>
        <link>https://ono.frametrapped.com/doku.php?id=sfx&amp;rev=1600837103&amp;do=diff</link>
        <description>SFX

The SFX section is used for playing any sound effect. Any time a sound is heard other than when an attack hits, that sound was designated in the SFX section. Every voice line and fire crackle is handled in the SFX section.

Ono Tool Information</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=sidebar&amp;rev=1651440407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-01T22:26:47+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://ono.frametrapped.com/doku.php?id=sidebar&amp;rev=1651440407&amp;do=diff</link>
        <description>*   Home

Ultra Street Fighter IV Ono Tool

	*  About The Tool/Credits
	*  AI Settings
	*  Animation
	*  Attack Table / Hitbox Table
	*  Cancels
	*  Charges
	*  ECT
		*  Control Parameters
			*   Control UNK Value Details

		*  GFX2 ShortParam Values

	*  Flow
	*  Hitboxes
	*  Hurtboxes
	*  Inputs
	*  Invincibility
	*  Moves
	*  Physics
	*  Scripts
	*  Scripts Header
	*  SFX
		*  Voice

	*  Speed
	*  States
	*  Target Lock
	*  Transition
	*  VFX
		*  Control Parameters
			*   VFX Control UNK Val…</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=speed&amp;rev=1566983412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-28T10:10:12+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed</title>
        <link>https://ono.frametrapped.com/doku.php?id=speed&amp;rev=1566983412&amp;do=diff</link>
        <description>Speed

The Speed setting is used for changing the rate at which a script is run. This affects anything related to frame data, including animation speed, hit boxes, hurt boxes and sound effect timing. The speed section is split into 3 parts, S(start), E(end) and Multiplier.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=start&amp;rev=1651781913&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-05T21:18:33+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://ono.frametrapped.com/doku.php?id=start&amp;rev=1651781913&amp;do=diff</link>
        <description>Ono! Tool

This wiki is meant to allow sharing of information and tutorials regarding the Ultra Street Fighter 4 move set editing tool known as “Ono!Tool”

The best version of Ono and the one this wiki was written for can be found here:

While additional updates are not guaranteed the 12/6/2020 build is the most recent version. Some of the images used on the wiki are from previous versions of the mod tool.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=states&amp;rev=1566983536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-28T10:12:16+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>states</title>
        <link>https://ono.frametrapped.com/doku.php?id=states&amp;rev=1566983536&amp;do=diff</link>
        <description>States

States are used to determine the characters attributes during specific frames. Things such as being airborne, crouching, or in a counter hittable state are all managed by the State section. There are 4 sections in the state section, S(start), E(end), Flags, Unknown Flag 2.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=states_sfxt&amp;rev=1653107694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-21T05:34:54+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>states_sfxt</title>
        <link>https://ono.frametrapped.com/doku.php?id=states_sfxt&amp;rev=1653107694&amp;do=diff</link>
        <description>Exploring state effects for SFxT notes are here.

Layout seems very similar to SF4.

States are:

CROUCH

AIRBORNE

COUNTERHIT

TURN (Forces the character to face the opposite direction)

CAN_TURN UNK0x040000  (this allows the character to change facing left or right based on their animation's origin point depending on which side opponent is on)</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=target_lock&amp;rev=1600746296&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-22T04:44:56+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>target_lock</title>
        <link>https://ono.frametrapped.com/doku.php?id=target_lock&amp;rev=1600746296&amp;do=diff</link>
        <description>AT NO POINT SHOULD YOU CLICK “NEW” WHEN EDITING THE TARGET_LOCK. ONOTOOL WILL CRASH. ALWAYS DUPLICATE AN EXISTING ONE OR COPY/PASTE THEN EDIT.

Target Lock

Target locks are used for instances where two character models become entwined together. This is typically used for moves where there is a unique reeling animation that is executed when an attack hits, such as a throw.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=transition&amp;rev=1566955750&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-28T02:29:10+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transition</title>
        <link>https://ono.frametrapped.com/doku.php?id=transition&amp;rev=1566955750&amp;do=diff</link>
        <description>Transition

While not fully understood at the moment, Transition seems to be for blending animations to keep them from appearing jerky when being done from a neutral stance or returning to neutral.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=tutorials&amp;rev=1565683592&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-13T09:06:32+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorials</title>
        <link>https://ono.frametrapped.com/doku.php?id=tutorials&amp;rev=1565683592&amp;do=diff</link>
        <description>Tutorials

This page is for general tutorials on how to perform specific actions in the Ono Tool such as “changing frame data” “creating new moves” “changing move properties” ect.</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=vfx&amp;rev=1600747100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-22T04:58:20+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vfx</title>
        <link>https://ono.frametrapped.com/doku.php?id=vfx&amp;rev=1600747100&amp;do=diff</link>
        <description>VFX

The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of  hit boxes and  GFX effects designated with various</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=vfx_ect&amp;rev=1606177046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-24T00:17:26+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vfx_ect</title>
        <link>https://ono.frametrapped.com/doku.php?id=vfx_ect&amp;rev=1606177046&amp;do=diff</link>
        <description>VFX ECT

This section of the VFX menu functions very similar to the main window's ECT but govern the graphics or mechanics of projectiles.

Creating new ECT scripts

If you wish to create a new ECT you must copy an already made ECT and then paste it. After doing this save your file and reload it. Whenever you copy or duplicate ANYTHING in OnoTool changes made to one will also change the other. Editing the copy will change the original script and editing the original will change the copy. The onl…</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=vfx_ect_index&amp;rev=1606176692&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-24T00:11:32+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vfx_ect_index</title>
        <link>https://ono.frametrapped.com/doku.php?id=vfx_ect_index&amp;rev=1606176692&amp;do=diff</link>
        <description>If you need help with translating Hex values to Decimal you can either use your your Windows Calculator and set it to “Programmer” or use this Decimal To Hex converter web page

Ect Types

Here are some of the known breakdowns of what each type does

Control

Control handles a variety of mechanical functions. Sometimes inputting a ShortParam will require clicking</description>
    </item>
    <item rdf:about="https://ono.frametrapped.com/doku.php?id=voice&amp;rev=1602383577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-11T03:32:57+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>voice</title>
        <link>https://ono.frametrapped.com/doku.php?id=voice&amp;rev=1602383577&amp;do=diff</link>
        <description>Voice

This is part of the SFX settings will play selected voice files for whatever character you are modifying. The value is automatically set for English vs Japanese. Setting a value will always play that voice file for the selected language for the character. All descriptions on the wiki will be for English settings.</description>
    </item>
</rdf:RDF>
