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vfx_ect [2020/11/23 23:33]
eternal created
vfx_ect [2020/11/24 00:17]
eternal
Line 14: Line 14:
 There are various settings for type. The currently known ones are: There are various settings for type. The currently known ones are:
 ^ Type ^ Index Number ^ Description ^ Examples ^| ^ Type ^ Index Number ^ Description ^ Examples ^|
-|^ Control | 0000 | This is mostly for game play functions. | Throwing a fireball, or teching a throw |+|^ Control | 0000 | This is mostly for game play functions. | |
 |^ Unknown | 0001 | | | |^ Unknown | 0001 | | |
 |^ Unknown | 0002 | | | |^ Unknown | 0002 | | |
 |^ Unknown | 0003 | | | |^ Unknown | 0003 | | |
 |^ Unknown | 0004 | | | |^ Unknown | 0004 | | |
-|^ GFX | 0005 | Handles special effects | Screen effect during super freeze ​+|^ GFX | 0005 | Handles special effects | | 
-|^ GFX2 | 0006 | Handles special effects | Dust when dashing, EX Move yellow aura |+|^ GFX2 | 0006 | Handles special effects | |
  
 At the moment it is not known what the difference is between GFX and GFX2 At the moment it is not known what the difference is between GFX and GFX2
  
-For a deeper breakdown of what each individual type does go to **[[Ect ​Indexes]]**+For a deeper breakdown of what each individual type does go to **[[VFX Ect Index]]**
 ====Short Parameters==== ====Short Parameters====
 Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not.
vfx_ect.txt · Last modified: 2020/11/24 00:17 by eternal