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vfx [2019/08/28 23:51]
eternal
vfx [2020/09/22 03:58] (current)
eternal [VFX]
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 ======VFX====== ======VFX======
  
-The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type valures]].+The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type values]].
  
 ====Ono Tool Information==== ====Ono Tool Information====
-The VFX scripts section is first opened from the main window of the tool. VFX section is laid out into one column and a sub window with tabs. The layout of the sub window is the same as the [[scripts]] sub window. Information on the properties of those can be found in their respective wiki pages.+The VFX scripts section is first opened from the main window of the tool. VFX section is laid out into one column and a sub window with tabs. The layout of the sub window is the same as the [[scripts]] sub window. 
 +Information on the properties of those can be found in their respective wiki pages. 
 {{:​onoto_vfx_main.png|}} {{:​onoto_vfx_main.png|}}
-{{:animations.png?600|}}+{{:vfx_opened_window.png?600|}}
  
 Use of a VFX Script is handled by [[ect|ect]] command that calls for a specific indexed script. Use of a VFX Script is handled by [[ect|ect]] command that calls for a specific indexed script.
-{{:​vfx_ect.png?​600|}}+{{:​vfx_ect.png?​600|}} 
 Information on precisely how this works can be found in the [[ect indexes]] page. Information on precisely how this works can be found in the [[ect indexes]] page.
  
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 {{::​vfx_hit1.png?​600|}} {{::​vfx_hit1.png?​600|}}
 {{::​vfx_hit2.png?​600|}} {{::​vfx_hit2.png?​600|}}
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 +A VFX's appearance is handled partly by it's [[Animation]] and partly by it's [[ECT]] values. Animations will determine what the basic fireball looks like. The layout on the OnoTool is rather confusing as VFX work differently than regular scripts but the tool still has the labels of a normal script.
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 +For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki.
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 +The [[speed]] value interacts with the [[physics]] values causing it to alter the movement of a VFX.
vfx.1567036273.txt.gz · Last modified: 2019/08/28 23:51 (external edit)