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vfx [2019/08/29 01:03] 127.0.0.1 external edit |
vfx [2020/09/22 04:58] (current) eternal [VFX] |
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======VFX====== | ======VFX====== | ||
- | The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type valures]]. | + | The VFX section handles fireball type attacks or animations. Objects that are separate entities from the character are handled under the VFX section. Other projectile type moves are handled with a combination of [[hitboxes| hit boxes]] and [[ect| GFX]] effects designated with various [[ect_indexes|ect type values]]. |
====Ono Tool Information==== | ====Ono Tool Information==== | ||
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{{::vfx_hit2.png?600|}} | {{::vfx_hit2.png?600|}} | ||
- | A VFX's appearance is not handled by it's [[animation]], but instead by it's [[ECT]] values. Without a properly setup ECT the fireball will be invisible. For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki. | + | A VFX's appearance is handled partly by it's [[Animation]] and partly by it's [[ECT]] values. Animations will determine what the basic fireball looks like. The layout on the OnoTool is rather confusing as VFX work differently than regular scripts but the tool still has the labels of a normal script. |
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+ | For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki. | ||
The [[speed]] value interacts with the [[physics]] values causing it to alter the movement of a VFX. | The [[speed]] value interacts with the [[physics]] values causing it to alter the movement of a VFX. |