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vfx [2019/08/29 00:59] eternal [VFX Script Key Information] |
vfx [2019/08/29 01:01] eternal |
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The VFX scripts section is first opened from the main window of the tool. VFX section is laid out into one column and a sub window with tabs. The layout of the sub window is the same as the [[scripts]] sub window. Information on the properties of those can be found in their respective wiki pages. | The VFX scripts section is first opened from the main window of the tool. VFX section is laid out into one column and a sub window with tabs. The layout of the sub window is the same as the [[scripts]] sub window. Information on the properties of those can be found in their respective wiki pages. | ||
{{:onoto_vfx_main.png|}} | {{:onoto_vfx_main.png|}} | ||
- | {{:animations.png?600|}} | + | {{:vfx_opened_window.png?600|}} |
Use of a VFX Script is handled by [[ect|ect]] command that calls for a specific indexed script. | Use of a VFX Script is handled by [[ect|ect]] command that calls for a specific indexed script. | ||
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A VFX's appearance is not handled by it's [[animation]], but instead by it's [[ECT]] values. Without a properly setup ECT the fireball will be invisible. For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki. | A VFX's appearance is not handled by it's [[animation]], but instead by it's [[ECT]] values. Without a properly setup ECT the fireball will be invisible. For more information on how this works see the [[ECT]] and [[ECT Indexes]] pages of the wiki. | ||
- | The [[speed]] value of VFX and [[physics]] values can both alter the movement path of a VFX. | + | The [[speed]] value interacts with the [[physics]] values causing it to alter the movement of a VFX. |