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target_lock [2019/08/13 09:06] 127.0.0.1 external edit |
target_lock [2019/09/03 09:17] eternal [Raw String] |
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====S / E==== | ====S / E==== | ||
+ | These represent the starting frames and ending frames where a target lock is executed. A lock requires only 1F (e.g. S:3 E:4) and will be retained until an unlock command is executed on a different frame. It is a binary on/off switch. | ||
====Type==== | ====Type==== | ||
+ | Types represent the different variations of locks that can be done. | ||
+ | |^ Mesh Lock | The standard command used for most throws. || | ||
+ | |^ Mesh Unlock | Used to end the effect of a Mesh Lock || | ||
+ | |^ Part Lock | Unknown || | ||
+ | |^ Part Unlock | Used to end the effect of a Part Lock || | ||
+ | |^ Special Effect | Unknown || | ||
====Script==== | ====Script==== | ||
+ | This is the script the opponent will run while mesh locked. When a Mesh Unlock command is used this must be set to 'none' to revert the opponent back to running their own scripts. | ||
====Unk2==== | ====Unk2==== | ||
+ | Unknown, may have to do with something regarding what body part to connect to when using a Part Lock | ||
====Unk3==== | ====Unk3==== | ||
+ | Unknown, may have to do with something regarding what body part to connect to when using a Part Lock | ||
+ | ====Raw String==== | ||
- | ====Raw String==== | + | This section should always remain empty and has no known affect on game. Inputting anything into Raw String will be ignored unless done with raw view. |