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sfx [2019/08/28 06:18]
eternal [Raw String]
sfx [2020/09/23 04:58] (current)
eternal [Type]
Line 16: Line 16:
 Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​ Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​
  
-|Normal | | +|Normal ​| These seem to govern things like the air whipping sound of an attack ​|| 
-|Effect | | +|Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. ​|| 
-|| Voice | | +|^ [[Voice]] | These are the voice files for the character ​|| 
-|Target_Effect | | +|Target_Effect | Not sure || 
-|| Target_Voice | | +|Target_Voice ​| Likely to get opponent to play a specific voice file.  ​|| 
-|Stage | |+|Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. ​|
 + 
 +Setting any sound to '​1000'​ will stop all current sounds of that type.
 ====Sound==== ====Sound====
  
sfx.1566973097.txt.gz · Last modified: 2019/08/28 06:18 (external edit)