User Tools

Site Tools


sfx

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
sfx [2019/08/28 02:42]
eternal [Unk3]
sfx [2020/09/23 05:58] (current)
eternal [Type]
Line 16: Line 16:
 Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​ Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​
  
-|Normal | | +|Normal ​| These seem to govern things like the air whipping sound of an attack ​|| 
-|Effect | | +|Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. ​|| 
-|| Voice | | +|^ [[Voice]] | These are the voice files for the character ​|| 
-|Target_Effect | | +|Target_Effect | Not sure || 
-|| Target_Voice | | +|Target_Voice ​| Likely to get opponent to play a specific voice file.  ​|| 
-|Stage | |+|Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. ​|
 + 
 +Setting any sound to '​1000'​ will stop all current sounds of that type.
 ====Sound==== ====Sound====
  
Line 30: Line 32:
 ====Unk2==== ====Unk2====
  
 +This is used extremely rarely. The only known appearance is Cammy'​s Demo_Start script. ​
 ====Unk3==== ====Unk3====
  
 The current function of this value is not known. It is used even more rarely than Unk1.  ​ The current function of this value is not known. It is used even more rarely than Unk1.  ​
 ====Raw String==== ====Raw String====
 +
 +This section should always remain empty
 +
 +**__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__**
sfx.1566956576.txt.gz · Last modified: 2019/08/28 02:42 by eternal