This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
sfx [2019/08/28 02:31] eternal [S / E] |
sfx [2020/09/23 05:58] (current) eternal [Type] |
||
---|---|---|---|
Line 14: | Line 14: | ||
====Type==== | ====Type==== | ||
+ | Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. | ||
+ | |||
+ | |^ Normal | These seem to govern things like the air whipping sound of an attack || | ||
+ | |^ Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. || | ||
+ | |^ [[Voice]] | These are the voice files for the character || | ||
+ | |^ Target_Effect | Not sure || | ||
+ | |^ Target_Voice | Likely to get opponent to play a specific voice file. || | ||
+ | |^ Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. || | ||
+ | |||
+ | Setting any sound to '1000' will stop all current sounds of that type. | ||
====Sound==== | ====Sound==== | ||
+ | Sound is for selecting the specific audio file you want the game to run. Most of the audio files are not listed and need to be put in manually with a raw number value. A list of what the values represent is being put together. | ||
====Unk1==== | ====Unk1==== | ||
+ | The current function of this value is not known. It is used extremely rarely, mostly for Voice files in taunts but not exclusively. | ||
====Unk2==== | ====Unk2==== | ||
+ | This is used extremely rarely. The only known appearance is Cammy's Demo_Start script. | ||
====Unk3==== | ====Unk3==== | ||
+ | The current function of this value is not known. It is used even more rarely than Unk1. | ||
====Raw String==== | ====Raw String==== | ||
+ | |||
+ | This section should always remain empty | ||
+ | |||
+ | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** |