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sfx [2019/08/28 02:31]
eternal [S / E]
sfx [2020/09/23 05:58] (current)
eternal [Type]
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 ====Type==== ====Type====
  
 +Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. ​
 +
 +|^ Normal | These seem to govern things like the air whipping sound of an attack ||
 +|^ Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. ||
 +|^ [[Voice]] | These are the voice files for the character ||
 +|^ Target_Effect | Not sure ||
 +|^ Target_Voice | Likely to get opponent to play a specific voice file.  ||
 +|^ Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. ||
 +
 +Setting any sound to '​1000'​ will stop all current sounds of that type.
 ====Sound==== ====Sound====
  
 +Sound is for selecting the specific audio file you want the game to run. Most of the audio files are not listed and need to be put in manually with a raw number value. A list of what the values represent is being put together.
 ====Unk1==== ====Unk1====
  
 +The current function of this value is not known. It is used extremely rarely, mostly for Voice files in taunts but not exclusively.
 ====Unk2==== ====Unk2====
  
 +This is used extremely rarely. The only known appearance is Cammy'​s Demo_Start script. ​
 ====Unk3==== ====Unk3====
  
 +The current function of this value is not known. It is used even more rarely than Unk1.  ​
 ====Raw String==== ====Raw String====
 +
 +This section should always remain empty
 +
 +**__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__**
sfx.1566955875.txt.gz ยท Last modified: 2019/08/28 02:31 (external edit)