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sfx [2019/08/28 02:42] eternal [Unk3] |
sfx [2020/01/21 04:22] eternal [Type] |
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Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. | Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. | ||
- | || Normal | | | + | |^ Normal | These seem to govern things like the air whipping sound of an attack || |
- | || Effect | | | + | |^ Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. || |
- | || Voice | | | + | |^ Voice | These are the voice files for the character || |
- | || Target_Effect | | | + | |^ Target_Effect | Not sure || |
- | || Target_Voice | | | + | |^ Target_Voice | Likely to get opponent to play a specific voice file. || |
- | || Stage | | | + | |^ Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. || |
+ | |||
+ | Setting any sound to '1000' will stop all current sounds of that type. | ||
====Sound==== | ====Sound==== | ||
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====Unk2==== | ====Unk2==== | ||
+ | This is used extremely rarely. The only known appearance is Cammy's Demo_Start script. | ||
====Unk3==== | ====Unk3==== | ||
The current function of this value is not known. It is used even more rarely than Unk1. | The current function of this value is not known. It is used even more rarely than Unk1. | ||
====Raw String==== | ====Raw String==== | ||
+ | |||
+ | This section should always remain empty | ||
+ | |||
+ | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** |