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sfx [2019/08/28 02:31] eternal [S / E] |
sfx [2019/10/20 11:36] 127.0.0.1 external edit |
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====Type==== | ====Type==== | ||
+ | Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. | ||
+ | |||
+ | |^ Normal | || | ||
+ | |^ Effect | || | ||
+ | |^ Voice | || | ||
+ | |^ Target_Effect | || | ||
+ | |^ Target_Voice | || | ||
+ | |^ Stage | || | ||
+ | |||
+ | Setting any sound to '1000' will stop all current sounds of that type. | ||
====Sound==== | ====Sound==== | ||
+ | Sound is for selecting the specific audio file you want the game to run. Most of the audio files are not listed and need to be put in manually with a raw number value. A list of what the values represent is being put together. | ||
====Unk1==== | ====Unk1==== | ||
+ | The current function of this value is not known. It is used extremely rarely, mostly for Voice files in taunts but not exclusively. | ||
====Unk2==== | ====Unk2==== | ||
+ | This is used extremely rarely. The only known appearance is Cammy's Demo_Start script. | ||
====Unk3==== | ====Unk3==== | ||
+ | The current function of this value is not known. It is used even more rarely than Unk1. | ||
====Raw String==== | ====Raw String==== | ||
+ | |||
+ | This section should always remain empty | ||
+ | |||
+ | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** |