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scripts_header [2019/08/28 10:08]
eternal
scripts_header [2019/10/19 23:28] (current)
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 The scripts head section is found in a tab at the top of the selected script. The section is split into 9 rows. The scripts head section is found in a tab at the top of the selected script. The section is split into 9 rows.
 {{::​scripts_header.png?​600|}} {{::​scripts_header.png?​600|}}
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-**Alternately** 
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-{{::​script_header_2.png?​600|}} 
  
 ====Name==== ====Name====
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 ====Index==== ====Index====
-The index is just that, an index number for the move. Moves from 0 to 202 are expected to always appear at that specific index number (E.G. 5 for the Jump move.) Moves with an index number greater than 1000 are used for stances where a particular move is replaced by the stanced version. ​(For example with Cody: Index 256 is 5LP, Index 1256 is 5LP_Knife.)+The index is just that, an index number for the move. Moves from 0 to 202 are expected to always appear at that specific index number (E.G. 5 for the Jump move.) Moves with an index number greater than 1000 are used for stances where a particular move is replaced by the stanced version. For example with Cody: Index 256 is 5LP, Index 1256 is 5LP_Knife. ​For each level of [[ect_indexes|angry scar]] Unk1 value you must increase the index number by 1000. Stance 1 = +1000, Stance 2 = +2000, ect.
  
 ====First Hit Box==== ====First Hit Box====
scripts_header.1566983299.txt.gz ยท Last modified: 2019/08/28 10:08 (external edit)