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scripts_header [2019/08/20 06:19]
eternal [Last Hitbox]
scripts_header [2019/08/20 06:20]
eternal [Total Duration]
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 This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "​completed."​ All the move is technically finished, many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance. This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "​completed."​ All the move is technically finished, many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance.
 ====Total Duration==== ====Total Duration====
-This is the total duration of the move, if your [[Animation]] ​does not match the total duration value then graphical errors occur (such as the character temporarily disappearing).+This is the total duration of the move, if your designated ​[[Animation]] ​frames do not match the total duration value for the move then graphical errors ​will occur such as the character temporarily disappearing ​from sight.
  
 ====Physics==== ====Physics====
scripts_header.txt ยท Last modified: 2019/10/19 23:28 (external edit)