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inputs [2019/08/13 09:06] 127.0.0.1 external edit |
inputs [2019/09/03 09:33] eternal [Flags] |
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Type is precisely that, what Type of input is being created. There are 4 options | Type is precisely that, what Type of input is being created. There are 4 options | ||
- | || Normal || This is just as it says, a normal input, no special features. || | + | |^ Normal || This is just as it says, a normal input, no special features. || |
- | || Charge || This is part of an input related to [[Charges]] no direction is dictated as the information is in the respective [[Charges]] list. Must be selected for any move that uses a charge type input. Used for moves such as Guile's Sonic Boom || | + | |^ Charge || This is part of an input related to [[Charges]] no direction is dictated as the information is in the respective [[Charges]] list. Must be selected for any move that uses a charge type input. Used for moves such as Guile's Sonic Boom || |
- | || Joy 360 || This input is for 360 spins on the joystick, used for things like Zangief's Spinning Pile Driver. || | + | |^ Joy 360 || This input is for 360 spins on the joystick, used for things like Zangief's Spinning Pile Driver. || |
- | || Mash || This input is for any input that must be hit quickly and repeatedly. Such as Chun Li's lightning legs. || | + | |^ Mash || This input is for any input that must be hit quickly and repeatedly. Such as Chun Li's lightning legs. || |
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====Flags==== | ====Flags==== | ||
There are 3 options for Flags they apply to the "inputs" just like the same flags found in the [[Moves]] section | There are 3 options for Flags they apply to the "inputs" just like the same flags found in the [[Moves]] section | ||
- | || Lenient || Only used for directional inputs, any input that contains the required direction is acceptable. (Example: A lenient input of Forward would also allow forward + UP or forward + down) || | + | ||^ Lenient || Only used for directional inputs, any input that contains the required direction is acceptable. (Example: A lenient input of Forward would also allow forward + UP or forward + down) || |
- | || Strict || Only used for directional inputs, the input must ONLY contain the required direction to be accepted. || | + | ||^ Strict || Only used for directional inputs, the input must ONLY contain the required direction to be accepted. || |
- | || Mash || The input must be rapidly inputted. || | + | ||^ Mash || The input must be rapidly inputted. || |
====Requirement==== | ====Requirement==== | ||
The Requirement index is used for inputs that have multiple buttons/directions set for an individual action. For example Gouken's Ultra 2 charging action or Chun Li's lightning legs. The requirement is the number of inputs needed to move on to the next row of inputs. If the move only has 1 input (such as "down" before proceeding to the next listed input in the motion, then the requirement can be set to 0) | The Requirement index is used for inputs that have multiple buttons/directions set for an individual action. For example Gouken's Ultra 2 charging action or Chun Li's lightning legs. The requirement is the number of inputs needed to move on to the next row of inputs. If the move only has 1 input (such as "down" before proceeding to the next listed input in the motion, then the requirement can be set to 0) |