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hitboxes_sfxt [2022/05/06 03:57]
eternal
hitboxes_sfxt [2022/05/13 06:36] (current)
eternal
Line 2: Line 2:
  
  
-Hitlevel+**Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
  
  
-UnkLong6_04x14 = hit flags +**UnkLong6_04x14** = hit flags 
-0x01 = don't hit standing +0x01 = don't hit standing ​(0000 0001) 
-0x02 = don't hit low +0x02 = don't hit low (0000 0010) 
-0x03 = hit air only +0x04 = hit air only (0000 0100) 
-0x04 = don't hit air+0x08 = don't hit air (0000 1000)
  
-128 = unblockable +128 = unblockable  
-256 = break armor+256 = break armor 
 512 = break counter 512 = break counter
  
-UnkByte11_0x1C = hitbox type+**UnkByte11_0x1C** = hitbox type
 0 = strike 0 = strike
 1 = projectile 1 = projectile
Line 22: Line 22:
 4 = proximity 4 = proximity
  
 +**<​UnkByte9_0x1A>​**
 +Number of hits
  
 +**<​UnkByte17_0x22>​**
 +Multiply the damage of the designated damage table by this amount. A setting of 255 will register as default.
 +
 +**<​UnkByte17_0x23>​**
 +What percent of the hit box's damage will be translated to recoverable red health. Values over 100 will result in more damage dealt than the hit effect has set for the hitbox, but all of it will be recoverable. 255 uses system default.
hitboxes_sfxt.1651809442.txt.gz · Last modified: 2022/05/06 03:57 by eternal