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hitboxes_sfxt [2022/05/13 04:12] eternal |
hitboxes_sfxt [2022/05/13 07:36] eternal |
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4 = proximity | 4 = proximity | ||
+ | **<UnkByte9_0x1A>** | ||
+ | Number of hits | ||
+ | |||
+ | **<UnkByte17_0x22>** | ||
+ | Multiply the damage of the designated damage table by this amount. A setting of 255 will register as default. | ||
+ | |||
+ | **<UnkByte17_0x23>** | ||
+ | What percent of the hit box's damage will be translated to recoverable red health. Values over 100 will result in more damage dealt than the hit effect has set for the hitbox, but all of it will be recoverable. 255 uses system default. |