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hitboxes_sfxt [2022/05/13 03:56]
eternal
hitboxes_sfxt [2022/05/13 04:39]
eternal
Line 2: Line 2:
  
  
-Hitlevel+**Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
  
-Flags 
  
-Unkother = -1 +**UnkLong6_04x14** = hit flags
-None = 0x00 +
-Use_Local_Script = 0x01 (use the specified <​script>​ index) +
-Unk0x02 +
-Unk0x04 +
-Hard_Knockdown = 0x08 +
- +
-UnkLong6_04x14 = hit flags+
 0x01 = don't hit standing (0000 0001) 0x01 = don't hit standing (0000 0001)
 0x02 = don't hit low (0000 0010) 0x02 = don't hit low (0000 0010)
Line 24: Line 16:
 512 = break counter 512 = break counter
  
-UnkByte11_0x1C = hitbox type+**UnkByte11_0x1C** = hitbox type
 0 = strike 0 = strike
 1 = projectile 1 = projectile
Line 30: Line 22:
 4 = proximity 4 = proximity
  
-Hitstun2 = hard knockdown time. Not sure if exactly 1-1 for frame count.+**<​UnkByte9_0x1A>​** 
 +Number of hits
  
hitboxes_sfxt.txt · Last modified: 2022/05/13 07:36 by eternal