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hitboxes_sfxt [2022/05/13 03:56] eternal |
hitboxes_sfxt [2022/05/13 04:39] eternal |
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- | Hitlevel | + | **Hitlevel** |
0 = any, 1 = overhead, 2 = low | 0 = any, 1 = overhead, 2 = low | ||
- | Flags | ||
- | Unkother = -1 | + | **UnkLong6_04x14** = hit flags |
- | None = 0x00 | + | |
- | Use_Local_Script = 0x01 (use the specified <script> index) | + | |
- | Unk0x02 | + | |
- | Unk0x04 | + | |
- | Hard_Knockdown = 0x08 | + | |
- | + | ||
- | UnkLong6_04x14 = hit flags | + | |
0x01 = don't hit standing (0000 0001) | 0x01 = don't hit standing (0000 0001) | ||
0x02 = don't hit low (0000 0010) | 0x02 = don't hit low (0000 0010) | ||
Line 24: | Line 16: | ||
512 = break counter | 512 = break counter | ||
- | UnkByte11_0x1C = hitbox type | + | **UnkByte11_0x1C** = hitbox type |
0 = strike | 0 = strike | ||
1 = projectile | 1 = projectile | ||
Line 30: | Line 22: | ||
4 = proximity | 4 = proximity | ||
- | Hitstun2 = hard knockdown time. Not sure if exactly 1-1 for frame count. | + | **<UnkByte9_0x1A>** |
+ | Number of hits | ||