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hitboxes_sfxt [2022/05/13 03:56]
eternal
hitboxes_sfxt [2022/05/13 03:57]
eternal
Line 2: Line 2:
  
  
-Hitlevel+**Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
  
-Flags+**Flags**
  
 Unkother = -1 Unkother = -1
 None = 0x00 None = 0x00
 +
 Use_Local_Script = 0x01 (use the specified <​script>​ index) Use_Local_Script = 0x01 (use the specified <​script>​ index)
 Unk0x02 Unk0x02
 +
 Unk0x04 Unk0x04
 +
 Hard_Knockdown = 0x08 Hard_Knockdown = 0x08
  
-UnkLong6_04x14 = hit flags+ 
 +**UnkLong6_04x14** = hit flags
 0x01 = don't hit standing (0000 0001) 0x01 = don't hit standing (0000 0001)
 0x02 = don't hit low (0000 0010) 0x02 = don't hit low (0000 0010)
Line 24: Line 28:
 512 = break counter 512 = break counter
  
-UnkByte11_0x1C = hitbox type+**UnkByte11_0x1C** = hitbox type
 0 = strike 0 = strike
 1 = projectile 1 = projectile
Line 30: Line 34:
 4 = proximity 4 = proximity
  
-Hitstun2 = hard knockdown time. Not sure if exactly 1-1 for frame count.+**Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count.
  
hitboxes_sfxt.txt · Last modified: 2022/05/13 07:36 by eternal