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hitboxes_sfxt [2022/05/06 04:57]
eternal
hitboxes_sfxt [2022/05/13 03:57]
eternal
Line 2: Line 2:
  
  
-Hitlevel+**Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
  
 +**Flags**
  
-UnkLong6_04x14 ​hit flags +Unkother ​-1 
-0x01 don't hit standing +None 0x00
-0x02 = don't hit low +
-0x03 = hit air only +
-0x04 = don't hit air+
  
-128 = unblockable +Use_Local_Script = 0x01 (use the specified <​script>​ index) 
-256 = break armor+Unk0x02 
 + 
 +Unk0x04 
 + 
 +Hard_Knockdown = 0x08 
 + 
 + 
 +**UnkLong6_04x14** = hit flags 
 +0x01 = don't hit standing (0000 0001) 
 +0x02 = don't hit low (0000 0010) 
 +0x04 = hit air only (0000 0100) 
 +0x08 = don't hit air (0000 1000) 
 + 
 +128 = unblockable  
 +256 = break armor 
 512 = break counter 512 = break counter
  
-UnkByte11_0x1C = hitbox type+**UnkByte11_0x1C** = hitbox type
 0 = strike 0 = strike
 1 = projectile 1 = projectile
Line 22: Line 34:
 4 = proximity 4 = proximity
  
 +**Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count.
  
hitboxes_sfxt.txt · Last modified: 2022/05/13 07:36 by eternal