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hitboxes_sfxt [2022/05/06 04:57] eternal |
hitboxes_sfxt [2022/05/13 03:57] eternal |
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- | Hitlevel | + | **Hitlevel** |
0 = any, 1 = overhead, 2 = low | 0 = any, 1 = overhead, 2 = low | ||
+ | **Flags** | ||
- | UnkLong6_04x14 = hit flags | + | Unkother = -1 |
- | 0x01 = don't hit standing | + | None = 0x00 |
- | 0x02 = don't hit low | + | |
- | 0x03 = hit air only | + | |
- | 0x04 = don't hit air | + | |
- | 128 = unblockable | + | Use_Local_Script = 0x01 (use the specified <script> index) |
- | 256 = break armor | + | Unk0x02 |
+ | |||
+ | Unk0x04 | ||
+ | |||
+ | Hard_Knockdown = 0x08 | ||
+ | |||
+ | |||
+ | **UnkLong6_04x14** = hit flags | ||
+ | 0x01 = don't hit standing (0000 0001) | ||
+ | 0x02 = don't hit low (0000 0010) | ||
+ | 0x04 = hit air only (0000 0100) | ||
+ | 0x08 = don't hit air (0000 1000) | ||
+ | |||
+ | 128 = unblockable | ||
+ | 256 = break armor | ||
512 = break counter | 512 = break counter | ||
- | UnkByte11_0x1C = hitbox type | + | **UnkByte11_0x1C** = hitbox type |
0 = strike | 0 = strike | ||
1 = projectile | 1 = projectile | ||
Line 22: | Line 34: | ||
4 = proximity | 4 = proximity | ||
+ | **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. | ||