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hitboxes_sfxt [2022/05/06 03:25]
eternal
hitboxes_sfxt [2022/05/13 04:39]
eternal
Line 2: Line 2:
  
  
-Hitlevel+**Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
  
  
-UnkLong6_04x14 = hit flags +**UnkLong6_04x14** = hit flags 
-0x01 = don't hit standing +0x01 = don't hit standing ​(0000 0001) 
-0x02 = don't hit low +0x02 = don't hit low (0000 0010) 
-0x03 = hit air only +0x04 = hit air only (0000 0100) 
-0x04 = don't hit air+0x08 = don't hit air (0000 1000)
  
-UnkByte11_0x1C = hitbox type+128 = unblockable  
 +256 = break armor  
 +512 = break counter 
 + 
 +**UnkByte11_0x1C** = hitbox type
 0 = strike 0 = strike
 1 = projectile 1 = projectile
Line 18: Line 22:
 4 = proximity 4 = proximity
  
 +**<​UnkByte9_0x1A>​**
 +Number of hits
  
hitboxes_sfxt.txt · Last modified: 2022/05/13 07:36 by eternal